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- Fallout 76: What We Know So Far
- Nintendo Had No Choice But To Build A Bridge From 'Pokémon GO' To The Switch
- LG's V35 ThinQ is a G7 in the V30's body, and it costs $900
Fallout 76: What We Know So Far Posted: 30 May 2018 08:08 AM PDT Bethesda has officially revealed Fallout 76, the next entry in its beloved RPG franchise. After a day of teases, it announced the game with a brief teaser trailer that gives us some hints at what to expect. But as Bethesda boss Todd Howard said just before it debuted, this was only meant as a tease--more is coming at E3 2018. Still, we do know more than you might think after a single viewing. We've gone through the video a number of times and noticed a few noteworthy things. Bethesda has also confirmed the game's platforms, although there's not yet any word on a release date. That said, the company has made a habit of not announcing things far in advance, so it's reasonable to expect the wait won't be terribly long. More will undoubtedly be revealed during Bethesda's E3 press conference, which happens on June 10. We'll also be hearing more about Rage 2 and whatever other projects the company has in the works--it's already teased that this will be its biggest show ever. What Platforms Is It On?Bethesda has confirmed Fallout 76 is being released for PC, PS4, and Xbox One. Unfortunately, there's no word about a Nintendo Switch release, which didn't seem out of the question after the Skyrim re-release made it to that platform. That could always be coming later, but for the time being, it's only coming to those three platforms. Who's Developing It?Bethesda Game Studios, the Maryland-based developer responsible for the Elder Scrolls series and both Fallout 3 and Fallout 4, is at work on the game. It's possible other Bethesda studios are also working on the project, but BGS is the only one confirmed in the extremely brief fact sheet shared with the press. Obsidian, developer of the beloved Fallout: New Vegas, had previously suggested it isn't involved with what Bethesda was teasing. What Is Vault 76?Given the game's name and what we see in the trailer, Vault 76 is seemingly set to play a major role in the game. Although it's not a place we've visited before, this isn't the series' first mention of it. Both Fallout 3 and 4 reference it and, according to the Fallout Wikia, it was occupied by 500 people who were meant to be a control group. It was intended to be opened 20 years after a nuclear war. A poster seen in the Vault shows its existence was meant to mark the United States' tricentennial in 2076. When Does It Take Place?Fallout 76 is at least partially set in the year 2102, based on the date subtly displayed on a Pip-Boy in the trailer. In Fallout lore, the bombs fell in 2077, and the first Fallout game was set in 2161; Fallout 2 in 2241; Fallout 3 in 2277; New Vegas in 2281; and Fallout 4 in 2287. That would mean this game is set far earlier than any previous title, which could offer a different sort of perspective on the world. The specific date on the Pip-Boy is October 27, 2102; that could be pointing to a release date for the game. What Is Reclamation Day?One of the most striking shots in the trailer shows the Vault's atrium decorated for something called Reclamation Day. Based on the celebration and imagery, it's likely this is the day the Vault is meant to open and the occupants are meant to begin rebuilding the outside world. What's curious is that the aforementioned dates don't quite match up--if the Vault was supposed to open 20 years after the bombs fell, why have 25 years gone by? What Song Is Playing?The trailer begins with the Pip-Boy playing a song--"Country Roads" by John Denver. It talks about going home to West Virginia, which could perhaps serve as the location for the Vault 76 and the game. |
Nintendo Had No Choice But To Build A Bridge From 'Pokémon GO' To The Switch Posted: 30 May 2018 07:29 AM PDT Yesterday was a strange and exciting time for Pokémon fans. Nintendo held a large event in Japan that for reasons I cannot possibly fathom, was not livestreamed, but rather viewed by proxy through a series of pictures and GIFs on Twitter from journalists in attendance and the official @Pokemon account. While the format of the announcement was odd, the news was massive. Nintendo announced not one but three Pokémon games.
I have seen some fans annoyed that Nintendo is catering to a casual crowd with Let’s Go Pikachu and Eevee, but honestly, this is a genius move on Nintendo’s part, and they really had no choice but to do something like this, to build a bridge from Pokémon GO to the core series. Obviously Pokémon GO was a success initially because of the Pokémon brand. Without it, GO would have gone nowhere, and it managed to attract both current Pokémon players who had played all seven generations, and those who probably hadn’t picked up a game since Red and Blue. But what no one was expecting, Niantic, The Pokémon Company and Nintendo included, was just how massive Pokémon GO would get. The game was not just as popular as the original handheld games, but dramatically more so. Pokémon, across all of its games, has sold 300 million copies in the last 20 years or so. Pokémon GO, in the last two years, has amassed 800 million downloads by last count, and is probably inching closer to a billion now. What does that mean? It means that Pokémon GO is the first and only Pokémon experience for hundreds of millions of players. That might be a 40 year old mom who never had any reason to own a Game Boy previously, or that could be a six year-old whose first experience with the series is running around their neighborhood catching Pokémon in real life, rather than jogging through Kanto on a 3DS. Nintendo and The Pokémon Company want to convert those people, mostly playing GO for free on their phones, into customers who want to own a Switch and pay for actual, full Pokémon games, the general message being “if you liked Pokémon GO, wait until you see this game that is similar, but with way more to it.” But I do understand that an intermediate step is probably necessary. Going straight from GO into a true core game, Gen 8 in this case, might be a bridge too far. In that sense, creating a game that not only lets you use your beloved GO collection, but also employs some of the same mechanics like GO’s catching system, is something that can help transition GO players into “true” Pokémon players, for lack of a better term. I do hope that some elements don’t make the transition. For instance, I hope that Let’s Go does not port over GO’s terrible battle system. The catching I don’t mind, but I really don’t want to sit there mashing a single button in every fight in Let’s Go. Perhaps there’s a compromise between turn-based combat and GO’s bad system, and that would be a preferable alternative. I am excited for Let’s Go (not so much Pokémon Quest), and I think this was a very smart move by Nintendo and the Pokémon Company. It’s going to sell a hell of a lot of Switches this fall (as if it needed the help), and 2019 should be even bigger with Gen 8 coming. Exciting times. Follow me on Twitter, Facebook and Instagram. Pre-order my new sci-fi novel Herokiller, and read my first series, The Earthborn Trilogy, which is also on audiobook. |
LG's V35 ThinQ is a G7 in the V30's body, and it costs $900 Posted: 30 May 2018 07:32 AM PDT LG has officially announced the V35 ThinQ today. From a design perspective, it's largely identical to its V30S and V30 predecessors. As for internal specs, it borrows pretty much everything from the $750 G7 ThinQ. The main differences between the V35 and the G7 are the screen, battery capacity, and amount of RAM. Another significant difference is price: AT&T is selling the V35 ThinQ for an eye-popping $900 (or $30 monthly over 30 months). Preorders start Friday, and the V35 will be in stores on June 8th — around the same time that other carriers will start selling the G7. With the V35, you get a more traditional, no-notch OLED screen. The display is wider than the G7's, but the tradeoff is that the phone won't be quite as comfortable in one hand. The battery is slightly larger at 3,300mAh compared to 3,000 in the G7, and the V35 includes 6GB of RAM versus the G7's 4GB. Aside from the notch, the G7's other standout feature is its incredibly loud Boom Box speaker; the V35 doesn't bring that over. Nor does it have a dedicated power button (the fingerprint sensor handles this) or Google Assistant button. It's hard for me to view this phone as anything other than the G7's guts inside the V30 chassis. That alone isn't a problem if you really prefer OLED or strongly dislike all things notch. But I'm totally baffled as to where the $150 price hike comes from or what justifies it. You're paying a lot for different screen tech here. The G7 strikes me as the better device, to be frank. It at least feels somewhat new. If the V30S was repetitive, as Vlad wrote back in February, then LG isn't doing much of anything to revitalize things for the V series. Everything that once made it stand out has trickled down to the G series, and there's not much left for the V35 to stand on. Also note that the very similar V30S can be had for under $700. Here's how the V35 and G7 compare. Differences between them are in bold: V35 ThinQ specs:
G7 ThinQ specs:
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