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Saturday, June 30, 2018

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Technology - Google News


No one said cutting the cord would be easy

Posted: 30 Jun 2018 01:00 AM PDT

“Let’s get ready to bundle!!!”

That’s how famed ring announcer Michael Buffer might weigh in on the ongoing—and sure to intensify--rumble in the tech and media space, particularly as it amounts to video streaming, and its likely impact on cord cutters.

“The Information” reported this week that Apple is considering an ambitious subscription offering that would encompass the company’s original TV shows—remember, none other than Oprah is now in the fold--along with Apple Music, magazine articles, and iCloud storage. 

If and when such a service comes to be, it would position Apple to challenge Amazon Prime, and other top streaming video rivals, Netflix and Hulu.

Just days ago AT&T launched its first post Time Warner-merger video offering called WatchTV, which you can stream on an Android or iOS smartphone or tablet app, the Chrome and Safari web browsers and on Apple TV, Roku and Google Chromecast. 

This so-called “skinny bundle” has more than 30 live streaming channels and more than 15,000 TV shows and movies on demand, and is free to consumers under two new AT&T unlimited plans, starting at $70 for a single line. For everyone else, WatchTV costs $15 monthly.

AT&T as the owner of DirecTV already offered the DirecTV Now service for cord-cutters who demand a larger and broader set of channels, at $35 a month on up.

Other competitive consumer bundles that already exist include Dish Network’s Sling TV, and Sony’s PlayStation Vue.

And you thought untangling cord-cutting options would be easy.

The millions of consumers who want to ditch pay -TV -- or choose pay TV on the go – are getting a taste of what streaming choices may look like in the next few years.

The positive, of course, is that you’ll need indeed have numerous bundles to choose from. But that’s also a potential negative, since such a smorgasbord only invites confusion, especially as you try to hunt down which services offer the channels and programs you most want to watch, and determine what you’re willing to pay to watch them.

As in any high stakes fight there’ll be winners and losers. Falling on the canvas this week was Verizon, which announced it will be shutting down go90, an ad-supported mobile video service that never quite found its mark. 

Verizon may still be reckoned with. Under its Oath division, it controls AOL and Yahoo, and has a strong streaming presence in live mobile sports, notably through the NFL. 

Our national obsession with streaming brings another unfortunate downside, however: with so many ways to binge video on the go, distracted driving appears to be reaching epidemic levels, as in October 2017, when a truck driver killed a motorcycle driver and injured his sister, who was riding with him, in central Pennsylvania, apparently because he was watching an NFL game on his phone and texting while the wheel.

It’s why Georgia became the most recent state to enact a law to crack down on motorists who stream video.

In other tech news this week

—The state of California passed the nation's toughest online privacy law, a possible model for the other 49 states. It takes effect in January 2020. The law gives consumers the right to know what personal information companies are collecting and why and with which businesses it's being shared. Consumers can ask companies to delete their information and not to sell it. And the law restricts sharing or selling the data of children younger than 16.

— Police said they were able to identify the suspected killer in Maryland's Capital Gazette shooting using facial identification technology, an increasingly popular tool for law enforcement that's been embroiled in controversy as civil libertarians warn about the risks of misuse. The fear, as Marco della Cava and Elizabeth Weise point out, is potential misuse.

—Google is taking a tougher stance on workplace harassment following a nearly year-long campaign of bullying and intimidation set off by the firing of Google engineer James Damore. The new rules, which USA TODAY got to review, aim to curb online attacks and internal conflict, particularly over the highly charged issue of diversity at the company.

—African-Americans are likely to face longer wait times for a taxi in Los Angeles, and have a greater chance of being canceled on than whites, Asians and Hispanics, according to a new study released last week from UCLA. Blacks also faced longer wait times and more cancellations with Lyft and Uber,  though far less so than with taxis,

—It's finally over. Seven years after it began, Apple and Samsung settled a high stakes patent dispute in what was one of Silicon Valley’s most-watched legal fights, a battle that at one time even reached the U.S. Supreme Court. Terms of the settlement were not disclosed, but only last month, a jury decided that Samsung must pay Apple $539 billion,  in damages for copying patented design and utility features in the original iPhone.  

—Apple released the public beta of iOS 12 last week, the software at the core of the next iPhone and iPad, and if you choose to eventually upgrade, the iPhone and/or iPad you already own. You can install the software at beta.apple.com, though as we point out, doing so at this stage carries risks. iOS 12 adds a variety of features to your Apple devices, ranging from Screen Time limits for you or your kids, to promised leaps in performance. And if you have Apple's AirPods, you can exploit a Live Listen feature that can turn those wireless buds into a hearing aid of sorts.Google announced its Duplex technology 

—Back in May, Google unveiled Duplex, technology built on artificial intelligence, that allows the Google Assistant to make human-sounding phone callsto make restaurant reservations and haircut appointments. We got to try Duplex this week at a Thai restaurant in New York City, and were impressed by our inability to trick the system.

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Apple is rebuilding Maps from the ground up

Posted: 29 Jun 2018 07:58 AM PDT

I’m not sure if you’re aware, but the launch of Apple Maps went poorly. After a rough first impression, an apology from the CEO, several years of patching holes with data partnerships and some glimmers of light with long-awaited transit directions and improvements in business, parking and place data, Apple Maps is still not where it needs to be to be considered a world-class service.

Maps needs fixing.

Apple, it turns out, is aware of this, so it’s re-building the maps part of Maps.

It’s doing this by using first-party data gathered by iPhones with a privacy-first methodology and its own fleet of cars packed with sensors and cameras. The new product will launch in San Francisco and the Bay Area with the next iOS 12 beta and will cover Northern California by fall.

Every version of iOS will get the updated maps eventually, and they will be more responsive to changes in roadways and construction, more visually rich depending on the specific context they’re viewed in and feature more detailed ground cover, foliage, pools, pedestrian pathways and more.

This is nothing less than a full re-set of Maps and it’s been four years in the making, which is when Apple began to develop its new data-gathering systems. Eventually, Apple will no longer rely on third-party data to provide the basis for its maps, which has been one of its major pitfalls from the beginning.

“Since we introduced this six years ago — we won’t rehash all the issues we’ve had when we introduced it — we’ve done a huge investment in getting the map up to par,” says Apple SVP Eddy Cue, who now owns Maps, in an interview last week. “When we launched, a lot of it was all about directions and getting to a certain place. Finding the place and getting directions to that place. We’ve done a huge investment of making millions of changes, adding millions of locations, updating the map and changing the map more frequently. All of those things over the past six years.”

But, Cue says, Apple has room to improve on the quality of Maps, something that most users would agree on, even with recent advancements.

“We wanted to take this to the next level,” says Cue. “We have been working on trying to create what we hope is going to be the best map app in the world, taking it to the next step. That is building all of our own map data from the ground up.”

In addition to Cue, I spoke to Apple VP Patrice Gautier and more than a dozen Apple Maps team members at its mapping headquarters in California this week about its efforts to re-build Maps, and to do it in a way that aligned with Apple’s very public stance on user privacy.

If, like me, you’re wondering whether Apple thought of building its own maps from scratch before it launched Maps, the answer is yes. At the time, there was a choice to be made about whether or not it wanted to be in the business of maps at all. Given that the future of mobile devices was becoming very clear, it knew that mapping would be at the core of nearly every aspect of its devices, from photos to directions to location services provided to apps. Decision made, Apple plowed ahead, building a product that relied on a patchwork of data from partners like TomTom, OpenStreetMap and other geo data brokers. The result was underwhelming.

Almost immediately after Apple launched Maps, it realized that it was going to need help and it signed on a bunch of additional data providers to fill the gaps in location, base map, point-of-interest and business data.

It wasn’t enough.

“We decided to do this just over four years ago. We said, ‘Where do we want to take Maps? What are the things that we want to do in Maps?’ We realized that, given what we wanted to do and where we wanted to take it, we needed to do this ourselves,” says Cue.

Because Maps are so core to so many functions, success wasn’t tied to just one function. Maps needed to be great at transit, driving and walking — but also as a utility used by apps for location services and other functions.

Cue says that Apple needed to own all of the data that goes into making a map, and to control it from a quality as well as a privacy perspective.

There’s also the matter of corrections, updates and changes entering a long loop of submission to validation to update when you’re dealing with external partners. The Maps team would have to be able to correct roads, pathways and other updating features in days or less, not months. Not to mention the potential competitive advantages it could gain from building and updating traffic data from hundreds of millions of iPhones, rather than relying on partner data.

Cue points to the proliferation of devices running iOS, now over a billion, as a deciding factor to shift its process.

“We felt like because the shift to devices had happened — building a map today in the way that we were traditionally doing it, the way that it was being done — we could improve things significantly, and improve them in different ways,” he says. “One is more accuracy. Two is being able to update the map faster based on the data and the things that we’re seeing, as opposed to driving again or getting the information where the customer’s proactively telling us. What if we could actually see it before all of those things?”

I query him on the rapidity of Maps updates, and whether this new map philosophy means faster changes for users.

“The truth is that Maps needs to be [updated more], and even are today,” says Cue. “We’ll be doing this even more with our new maps, [with] the ability to change the map in real time and often. We do that every day today. This is expanding us to allow us to do it across everything in the map. Today, there’s certain things that take longer to change.

“For example, a road network is something that takes a much longer time to change currently. In the new map infrastructure, we can change that relatively quickly. If a new road opens up, immediately we can see that and make that change very, very quickly around it. It’s much, much more rapid to do changes in the new map environment.”

So a new effort was created to begin generating its own base maps, the very lowest building block of any really good mapping system. After that, Apple would begin layering on living location data, high-resolution satellite imagery and brand new intensely high-resolution image data gathered from its ground cars until it had what it felt was a “best in class” mapping product.

There is only really one big company on earth that owns an entire map stack from the ground up: Google .

Apple knew it needed to be the other one. Enter the vans.

Apple vans spotted

Though the overall project started earlier, the first glimpse most folks had of Apple’s renewed efforts to build the best Maps product was the vans that started appearing on the roads in 2015 with “Apple Maps” signs on the side. Capped with sensors and cameras, these vans popped up in various cities and sparked rampant discussion and speculation.

The new Apple Maps will be the first time the data collected by these vans is actually used to construct and inform its maps. This is their coming out party.

Some people have commented that Apple’s rigs look more robust than the simple GPS + Camera arrangements on other mapping vehicles — going so far as to say they look more along the lines of something that could be used in autonomous vehicle training.

Apple isn’t commenting on autonomous vehicles, but there’s a reason the arrays look more advanced: they are.

Earlier this week I took a ride in one of the vans as it ran a sample route to gather the kind of data that would go into building the new maps. Here’s what’s inside.

In addition to a beefed-up GPS rig on the roof, four LiDAR arrays mounted at the corners and eight cameras shooting overlapping high-resolution images, there’s also the standard physical measuring tool attached to a rear wheel that allows for precise tracking of distance and image capture. In the rear there is a surprising lack of bulky equipment. Instead, it’s a straightforward Mac Pro bolted to the floor, attached to an array of solid state drives for storage. A single USB cable routes up to the dashboard where the actual mapping-capture software runs on an iPad.

While mapping, a driver…drives, while an operator takes care of the route, ensuring that a coverage area that has been assigned is fully driven, as well as monitoring image capture. Each drive captures thousands of images as well as a full point cloud (a 3D map of space defined by dots that represent surfaces) and GPS data. I later got to view the raw data presented in 3D and it absolutely looks like the quality of data you would need to begin training autonomous vehicles.

More on why Apple needs this level of data detail later.

When the images and data are captured, they are then encrypted on the fly and recorded on to the SSDs. Once full, the SSDs are pulled out, replaced and packed into a case, which is delivered to Apple’s data center, where a suite of software eliminates from the images private information like faces, license plates and other info. From the moment of capture to the moment they’re sanitized, they are encrypted with one key in the van and the other key in the data center. Technicians and software that are part of its mapping efforts down the pipeline from there never see unsanitized data.

This is just one element of Apple’s focus on the privacy of the data it is utilizing in New Maps.

Probe data and privacy

Throughout every conversation I have with any member of the team throughout the day, privacy is brought up, emphasized. This is obviously by design, as Apple wants to impress upon me as a journalist that it’s taking this very seriously indeed, but it doesn’t change the fact that it’s evidently built in from the ground up and I could not find a false note in any of the technical claims or the conversations I had.

Indeed, from the data security folks to the people whose job it is to actually make the maps work well, the constant refrain is that Apple does not feel that it is being held back in any way by not hoovering every piece of customer-rich data it can, storing and parsing it.

The consistent message is that the team feels it can deliver a high-quality navigation, location and mapping product without the directly personal data used by other platforms.

“We specifically don’t collect data, even from point A to point B,” notes Cue. “We collect data — when we do it — in an anonymous fashion, in subsections of the whole, so we couldn’t even say that there is a person that went from point A to point B. We’re collecting the segments of it. As you can imagine, that’s always been a key part of doing this. Honestly, we don’t think it buys us anything [to collect more]. We’re not losing any features or capabilities by doing this.”

The segments that he is referring to are sliced out of any given person’s navigation session. Neither the beginning or the end of any trip is ever transmitted to Apple. Rotating identifiers, not personal information, are assigned to any data or requests sent to Apple and it augments the “ground truth” data provided by its own mapping vehicles with this “probe data” sent back from iPhones.

Because only random segments of any person’s drive is ever sent and that data is completely anonymized, there is never a way to tell if any trip was ever a single individual. The local system signs the IDs and only it knows to whom that ID refers. Apple is working very hard here to not know anything about its users. This kind of privacy can’t be added on at the end, it has to be woven in at the ground level.

Because Apple’s business model does not rely on it serving to you, say, an ad for a Chevron on your route, it doesn’t need to even tie advertising identifiers to users.

Any personalization or Siri requests are all handled on-board by the iOS device’s processor. So if you get a drive notification that tells you it’s time to leave for your commute, that’s learned, remembered and delivered locally, not from Apple’s servers.

That’s not new, but it’s important to note given the new thing to take away here: Apple is flipping on the power of having millions of iPhones passively and actively improving their mapping data in real time.

In short: Traffic, real-time road conditions, road systems, new construction and changes in pedestrian walkways are about to get a lot better in Apple Maps.

The secret sauce here is what Apple calls probe data. Essentially little slices of vector data that represent direction and speed transmitted back to Apple completely anonymized with no way to tie it to a specific user or even any given trip. It’s reaching in and sipping a tiny amount of data from millions of users instead, giving it a holistic, real-time picture without compromising user privacy.

If you’re driving, walking or cycling, your iPhone can already tell this. Now if it knows you’re driving, it also can send relevant traffic and routing data in these anonymous slivers to improve the entire service. This only happens if your Maps app has been active, say you check the map, look for directions, etc. If you’re actively using your GPS for walking or driving, then the updates are more precise and can help with walking improvements like charting new pedestrian paths through parks — building out the map’s overall quality.

All of this, of course, is governed by whether you opted into location services, and can be toggled off using the maps location toggle in the Privacy section of settings.

Apple says that this will have a near zero effect on battery life or data usage, because you’re already using the ‘maps’ features when any probe data is shared and it’s a fraction of what power is being drawn by those activities.

From the point cloud on up

But maps cannot live on ground truth and mobile data alone. Apple is also gathering new high-resolution satellite data to combine with its ground truth data for a solid base map. It’s then layering satellite imagery on top of that to better determine foliage, pathways, sports facilities, building shapes and pathways.

After the downstream data has been cleaned up of license plates and faces, it gets run through a bunch of computer vision programming to pull out addresses, street signs and other points of interest. These are cross referenced to publicly available data like addresses held by the city and new construction of neighborhoods or roadways that comes from city planning departments.

But one of the special sauce bits that Apple is adding to the mix of mapping tools is a full-on point cloud that maps in 3D the world around the mapping van. This allows them all kinds of opportunities to better understand what items are street signs (retro-reflective rectangular object about 15 feet off the ground? Probably a street sign) or stop signs or speed limit signs.

It seems like it also could enable positioning of navigation arrows in 3D space for AR navigation, but Apple declined to comment on “any future plans” for such things.

Apple also uses semantic segmentation and Deep Lambertian Networks to analyze the point cloud coupled with the image data captured by the car and from high-resolution satellites in sync. This allows 3D identification of objects, signs, lanes of traffic and buildings and separation into categories that can be highlighted for easy discovery.

The coupling of high-resolution image data from car and satellite, plus a 3D point cloud, results in Apple now being able to produce full orthogonal reconstructions of city streets with textures in place. This is massively higher-resolution and easier to see, visually. And it’s synchronized with the “panoramic” images from the car, the satellite view and the raw data. These techniques are used in self-driving applications because they provide a really holistic view of what’s going on around the car. But the ortho view can do even more for human viewers of the data by allowing them to “see” through brush or tree cover that would normally obscure roads, buildings and addresses.

This is hugely important when it comes to the next step in Apple’s battle for supremely accurate and useful Maps: human editors.

Apple has had a team of tool builders working specifically on a toolkit that can be used by human editors to vet and parse data, street by street. The editor’s suite includes tools that allow human editors to assign specific geometries to flyover buildings (think Salesforce tower’s unique ridged dome) that allow them to be instantly recognizable. It lets editors look at real images of street signs shot by the car right next to 3D reconstructions of the scene and computer vision detection of the same signs, instantly recognizing them as accurate or not.

Another tool corrects addresses, letting an editor quickly move an address to the center of a building, determine whether they’re misplaced and shift them around. It also allows for access points to be set, making Apple Maps smarter about the “last 50 feet” of your journey. You’ve made it to the building, but what street is the entrance actually on? And how do you get into the driveway? With a couple of clicks, an editor can make that permanently visible.

When you look at places like San Francisco or big cities from that standpoint,” says Cue, “you have addresses where the address name is a certain street, but really, the entrance in the building is on another street. They’ve done that because they want the better street name. Those are the kinds of things that our new Maps really is going to shine on. We’re going to make sure that we’re taking you to exactly the right place, not a place that might be really close by.”

Water, swimming pools (new to Maps entirely), sporting areas and vegetation are now more prominent and fleshed out thanks to new computer vision and satellite imagery applications. So Apple had to build editing tools for those, as well.

Many hundreds of editors will be using these tools, in addition to the thousands of employees Apple already has working on maps, but the tools had to be built first, now that Apple is no longer relying on third parties to vet and correct issues.

And the team also had to build computer vision and machine learning tools that allow it to determine whether there are issues to be found at all.

Anonymous probe data from iPhones, visualized, looks like thousands of dots, ebbing and flowing across a web of streets and walkways, like a luminescent web of color. At first, chaos. Then, patterns emerge. A street opens for business, and nearby vessels pump orange blood into the new artery. A flag is triggered and an editor looks to see if a new road needs a name assigned.

A new intersection is added to the web and an editor is flagged to make sure that the left turn lanes connect correctly across the overlapping layers of directional traffic. This has the added benefit of massively improved lane guidance in the new Apple Maps.

Apple is counting on this combination of human and AI flagging to allow editors to first craft base maps and then also maintain them as the ever-changing biomass wreaks havoc on roadways, addresses and the occasional park.

Here there be Helvetica

Apple’s new Maps, like many other digital maps, display vastly differently depending on scale. If you’re zoomed out, you get less detail. If you zoom in, you get more. But Apple has a team of cartographers on staff that work on more cultural, regional and artistic levels to ensure that its Maps are readable, recognizable and useful.

These teams have goals that are at once concrete and a bit out there — in the best traditions of Apple pursuits that intersect the technical with the artistic.

The maps need to be usable, but they also need to fulfill cognitive goals on cultural levels that go beyond what any given user might know they need. For instance, in the U.S., it is very common to have maps that have a relatively low level of detail even at a medium zoom. In Japan, however, the maps are absolutely packed with details at the same zoom, because that increased information density is what is expected by users.

This is the department of details. They’ve reconstructed replicas of hundreds of actual road signs to make sure that the shield on your navigation screen matches the one you’re seeing on the highway road sign. When it comes to public transport, Apple licensed all of the type faces that you see on your favorite subway systems, like Helvetica for NYC. And the line numbers are in the exact same order that you’re going to see them on the platform signs.

It’s all about reducing the cognitive load that it takes to translate the physical world you have to navigate into the digital world represented by Maps.

Bottom line

The new version of Apple Maps will be in preview next week with just the Bay Area of California going live. It will be stitched seamlessly into the “current” version of Maps, but the difference in quality level should be immediately visible based on what I’ve seen so far.

Better road networks, more pedestrian information, sports areas like baseball diamonds and basketball courts, more land cover, including grass and trees, represented on the map, as well as buildings, building shapes and sizes that are more accurate. A map that feels more like the real world you’re actually traveling through.

Search is also being revamped to make sure that you get more relevant results (on the correct continents) than ever before. Navigation, especially pedestrian guidance, also gets a big boost. Parking areas and building details to get you the last few feet to your destination are included, as well.

What you won’t see, for now, is a full visual redesign.

“You’re not going to see huge design changes on the maps,” says Cue. “We don’t want to combine those two things at the same time because it would cause a lot of confusion.”

Apple Maps is getting the long-awaited attention it really deserves. By taking ownership of the project fully, Apple is committing itself to actually creating the map that users expected of it from the beginning. It’s been a lingering shadow on iPhones, especially, where alternatives like Google Maps have offered more robust feature sets that are so easy to compare against the native app but impossible to access at the deep system level.

The argument has been made ad nauseam, but it’s worth saying again that if Apple thinks that mapping is important enough to own, it should own it. And that’s what it’s trying to do now.

“We don’t think there’s anybody doing this level of work that we’re doing,” adds Cue. “We haven’t announced this. We haven’t told anybody about this. It’s one of those things that we’ve been able to keep pretty much a secret. Nobody really knows about it. We’re excited to get it out there. Over the next year, we’ll be rolling it out, section by section in the U.S.”

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Epic Delays Fortnite Playground Mode Until Next Week

Posted: 29 Jun 2018 04:52 PM PDT

Update 5: Playground mode will not launch in Fortnite this week after all. Epic announced that it now won't launch until next week, with additional details to be shared on Monday, July 2. In a tweet, it said, "We're still unable to resolve issues preventing the launch of the Playground LTM. We are holding the release until next week to continue hammering away this weekend. We're sorry we haven't been able to get you in the LTM, and we know waiting is the worst."

Update 4: Fortnite's Playground mode is still unavailable a day after it was set to return. Epic says progress is being made but it's trying to avoid rushing into pushing it up. "We're continuing testing on our matchmaking improvements and are still aiming to open the Playground LTM as soon as we're confident in our improvements," it said on Reddit. "Once we have confirmed that our testing was successful we will begin gradually rolling servers out to all regions and platforms until it's available to all players."

Subsequently, Epic said on Twitter that it's "continuing to test improvements that are needed to enable the Playground LTM." We haven't gotten any further word on where things stand with Playground, but the other new limited-time mode added alongside this update--Final Fight Teams of 12--has been removed in response to player feedback. In its place, 50v50 has returned to the game with some changes. And with all of this happening, Epic is teasing that the mysterious rocket could launch on Saturday.

Update 3: The latest news from Epic doesn't change the expected return of Fortnite's Playground mode, but it also doesn't sound as if its release is imminent. An update to the same Reddit post states: "We're continuing to test improvements made to our matchmaking services for the Playground LTM. We want to get you out there and let you unleash your creativity but also want to ensure a positive experience once we enable this game mode again. We'll give you more updates and a timeline as soon as we have one." Whether the mode does end up coming back online today remains to be seen.

Update 2: Epic has provided another update on the status of Fortnite: Battle Royale's new Playground mode. In another Reddit post, it stated, "Yesterday we launched the Playground LTM. So many of you rushed in to create and play that our matchmaking service fell over. We've since separated the Playground matchmaker from the one that affects the default modes and made large improvements to assist with the number of players. We plan to push these changes and improvements live later today to bring the Playground LTM back online. We'll give you more updates and a timeline as soon as we have one."

We'll report back as more details are shared, but that means we can expect to get into Playground mode today, June 28, presumably during US time. For now, you can check out the new Week 9 challenges that are now live.

Update: Following its launch, Playground mode remains unavailable in Fortnite. The launch of the 4.5 update saw some serious technical issues plague Battle Royale, preventing matchmaking from working across all modes for a period of time. Those have since been resolved, but Epic quickly removed Playground from the rotation and has yet to say exactly when it will be back.

The company's latest statement came on Wednesday evening US time. In a post on the Fortnite Reddit, it said, "We know you want to get back out to the Playground LTM. We've got multiple teams working to get this mode back into your hands so you can let your imaginations run wild. We want to inform you that the Playground LTM will remain closed for repairs for the night. We’ll have more information available [Thursday]." We'll report back with any details about when Playground will come back. The original story follows.

Fortnite's latest update, v4.5, is now available on all platforms. On top of introducing a new weapon and other features to both Battle Royale and Save the World, it marks the start of the game's latest limited-time mode, Playground--although as of this writing, the mode has been temporarily taken offline.

Unlike previous limited-time modes, Playground is intended to be a "low-pressure environment" that acts much like a private server. It allows players to explore the map, devise strategies, and play around freely with up to three friends without the risk of being eliminated by other players.

Each round in Playground lasts for one hour, and the storm circle won't begin closing in on the map until 55 minutes into the match. Friendly fire is enabled, although players will respawn immediately unless eliminated by the storm. There's also considerably more loot to find. 100 Llamas will spawn across the map, and players will receive 10 times the normal amount of any resources gathered during the match.

Playground isn't the only limited-time mode available in Fortnite this week. Final Fight Teams of 12 is also now underway in Battle Royale. This mode unfolds like a standard game of Battle Royale; however, the storm circles stop closing partway through a match. Once the circles have finished closing, a Final Countdown timer will begin, with the remaining teams competing to have the most surviving players when the time expires.

Epic hasn't announced an end date for either Playground or Final Fight Teams of 12. Fortnite's limited-time modes are typically only available for about a week, although it remains to be seen if Playground will remain in the rotation a little longer than usual to make up for its downtime. You can read more details about each mode--courtesy of the patch notes on the official Fortnite website--below.

Epic still hasn't provided a time table for when Playground mode will be enabled again. The mode was taken offline due to a matchmaking issue that cropped up following the rollout of update 4.5. That issue has since been resolved, but Epic says it is "continuing work" to bring Playground back online. The developer will provide further updates on Fortnite's status website.

Fortnite Update 4.5 Patch Notes

Playground

Summary

Playground is a low-pressure environment where friends can let their creativity run wild. Build massive structures. Practice with the weapons and items. Fight against your friends. Have fun!

Mode Details

  • You'll have one hour to create, play and train as you wish. Hop in and try out version 1 of Playground!
  • Drop into the Battle Royale map with a squad of friends for an hour
  • Friendly Fire is on
  • Players respawn on elimination unless downed by the storm
  • The storm doesn't start closing in for 55m, and takes 5 minutes to close in
  • Resources gathered grant 10x the normal rate.
  • 100 Llamas will be spawned on the map
  • Chests & Ammo Boxes spawn 100% of the time

Final Fight Teams of 12

Summary

Make it to the final circle and then fight for the Victory Royale!

Mode Details

  • Final Fight plays similar to standard Battle Royale, but instead of the storm circles closing all the way in, they stop part way through the match.
  • When the circles have finished closing in, the Final Countdown timer will begin.
  • The remaining teams will battle it out until the timer expires.
  • The team with the most players remaining at the end of the timer wins!
  • In the event of a tie, the two (or more) teams tied for the lead win the match.

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