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Wednesday, July 11, 2018

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Technology - Google News


Former Apple employee charged with theft of autonomous-vehicle trade secrets

Posted: 11 Jul 2018 06:00 AM PDT

The US government has filed charges of theft of trade secrets against a former member of Apple's self-driving car team, according to MacRumors.

The former employee, Xiaolang Zhang, was arrested Saturday in San Jose, California, while attempting to fly to China and was questioned by the FBI regarding the alleged theft of Apple's intellectual property. According to a criminal complaint filed Monday in federal court, Zhang confessed to the theft. Zhang could face up to 10 years in prison and a $250,000 fine.

According to the court filing, Zhang was hired in 2015 to work on Apple's self-driving car project designing and testing circuit boards that would analyze sensor data. In April 2018, he took a period of family leave around the time of the birth of his son, during which he visited China. When he got back, he informed his boss that he was quitting Apple and going to China to work for an autonomous vehicle startup called XMotors.

His supervisor became suspicious and called in Apple's New Product Security Team to investigate any possible wrongdoing, according to the court filing. What Apple allegedly found was pretty severe. Zhang had allegedly taken documents from the company, some of which were AirDropped from his phone to his wife's laptop. He also allegedly took a box of hardware that included circuit boards and a Linux server.

Apple didn't immediately respond to a request for comment.

Correction, July 11 at 6:00 a.m. PT: The entity charging Zhang has been fixed.

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Captain Toad: Treasure Tracker review — a peak Nintendo puzzler for Switch

Posted: 11 Jul 2018 06:00 AM PDT

If Breath of the Wild was “peak Zelda” and Super Mario Odyssey was “peak Mario,” Captain Toad: Treasure Tracker is “peak Nintendo” — a fun and charming action-puzzler for the Switch. Largely ported from a prior Wii U release, this Super Mario 3D World spinoff is packed with the attention to detail and joy of discovery that define Nintendo’s best games.

Thanks to the Switch’s screen and resolution upgrades, Captain Toad looks great on Nintendo’s latest platform, and it can be enjoyed by players of all ages. Fans will love four brand-new levels based on Super Mario Odyssey, but they will lose out on several Super Mario 3D World stages that were pulled in the process. That small omission makes the Switch version a less than definitive version of a modern puzzle classic, but there are still plenty of great puzzles to enjoy.

What you’ll like

Straightforward gameplay, great level design

Starting solely with the ability to walk — not jump, punch, or shoot — the titular hero and female companion Toadette separately explore four “books” full of levels, one level per page. In addition to controlling the character, you control the camera, rotating each level in 3D to reveal four or five hidden objects.

Above: While most of Captain Toad can be played without zooming in, that’s an option — and always reveals beautiful textures.

Each level is technically finished when you touch a Mario-like star or moon, but you’ll ideally collect three gemstones along the way. There’s also one bonus objective per level, like finding a golden mushroom.

Once you’ve retrieved the star, you can revisit a level to find items you missed. This becomes necessary when unlocking certain levels requires a specific number of gemstones, but you can also go back and locate a pixelated version of Toad for fun.

Above: Puzzles sometimes involve surfaces that can be rotated 90 degrees with a crank, using touch controls.

Nintendo makes the most of Toad’s physical limitations. He can unearth power-ups like a mushroom that lets him survive one enemy touch, a multiplier cherry that creates a simultaneously-controlled clone, and a rock hammer that briefly lets him chisel through bricks. But he’s not Mario, so he can’t toss fireballs, fly, or use other costumed abilities. Instead, he can unearth tossable turnips, go on a mine cart ride, and … well, not swim, but walk underwater. You’re also able to use touch controls to spin wheels and move platforms — more on that in a moment.

Maximum Nintendo charm, drop-dead gorgeous art

If you’re the sort of gamer who loves jingling coins, plucking items out of the ground, and discovering hidden nooks with treasures — read: Super Mario Bros. 2 — Captain Toad was made for you. Each of the nearly 80 levels is a micro-sized version of Super Mario Odyssey’s “garden in a box” world design, so though they’re designed to be fully consumed in 5 to 10 minutes of exploration, every one is packed with little treats to make you smile.

Above: Based on the Super Mario 3D World engine, the levels often include visually charming touches.

Stacks of glittering coins? Yes. Enemies that are closer to cute than menacing? Yup. Hints at just-out-of-reach items you know you can somehow grab? Of course. And bosses that test you without driving you crazy — that’s not always the case in Nintendo games, but it’s true here.

Captain Toad is the type of game where you’ll still find a few secret coins even if you accidentally fall off a platform. Kids and casual players will love it.

Above: The diversity of stages — including this pinball/pachinko level — is one of Captain Toad’s best features.

While Captain Toad’s music is peppy and pleasant, it doesn’t stand out; nor do the simple sound effects. The real star of the show here is the art, which despite being a puzzle game includes the triple-A-caliber details you’d expect from a Super Mario title. Whether viewed at a distance or zoomed in for close inspection, every level looks like you’re peering into an actual toy diorama. And boss encounters are basically Pixar movie-quality, minus the dialogue.

Diversity and Super Mario Odyssey levels

One of Captain Toad’s strongest suits is classic Nintendo level design. While sharing common goals, each of the stages is legitimately fun, and apart from bosses, you rarely see a visual theme repeat more than twice. Similarly, the levels generally don’t repeat the same idea, except during bonus stages where you might revisit a past level with a new goal.

Above: Super fun mine cart segments let you take a first- or close third-person view of certain stages, while shooting turnips.

Nintendo also avoids brutal challenges. When one level appears to be completely overwhelmed by enemies, it’s quickly revealed to be an exciting first-person shooting gallery when Toad discovers a cannon. Mine cart rides — sometimes the bane of Donkey Kong Country titles — turn out to be enjoyable turnip-tossing levels.

Though most of the levels were originally found in the Wii U version of Captain Toad, Nintendo includes a handful of “bonus” stages based upon Super Mario Odyssey. A robust mini version of New Donk City and a mine cart version of Cascade Kingdom are the highlights, but Sand Kingdom and Luncheon Kingdom both make appearances, as well.

Above: Four new stages from Super Mario Odyssey are great, but replace four Wii U stages from Super Mario 3D World.

It’s a testament to Captain Toad’s quality that the new bonus levels are impressive without being the best in the game — everything in the title is on equal footing. You can unlock the Odyssey content by beating the game’s first three books or by using a Super Mario Odyssey Amiibo. I only wish that there was more of it.

What you won’t like

Confusing controls in docked mode and a manual camera

By enabling the Switch to function in multiple modes — handheld, tabletop, and docked — Nintendo created controller challenges that seem to be popping up across ported games. With Captain Toad, the easiest solution is to play in handheld mode, where you can use the touchscreen to spin platform-moving wheels and move blocks.

Above: Nintendo had to come up with separate control schemes for handheld and docked modes — they can be a little confusing.

If you play in docked mode, you have to rely upon an on-screen gyroscope-aided pointer to spotlight tappable objects and the ZR button to tap on them. To Nintendo’s credit, the solution works better than I’d expected, and is only intermittently necessary. But it’s not as easy as using the touchscreen.

Only one thing impedes Captain Toad’s ability to be easily enjoyed by younger players: the fully manual camera. Understood as an element of the puzzle experience, it’s an intentional challenge rather than a design problem, forcing you to learn to turn the diorama stages to reveal hidden passages.

Above: During intense boss encounters, it can become challenging to control both Toad and the camera at once.

But especially during boss encounters, and occasionally during levels, it becomes easy to make a mistake solely because you’re responsible for picking the best camera angle while moving. Nintendo automates the camera a little during these scenes, but ideally would do a bit more — or design the boss battles to depend less on camera rotation.

Missing Super Mario 3D World levels

Captain Toad was built using Super Mario 3D World DNA — the game originated as fun bonus stages in the Wii U’s flagship Mario title. So it was appropriate that when you finished Captain Toad’s main story, additional bonus levels based on Super Mario 3D World followed.

They’re gone in the Switch version of the game, which is a small disappointment, even though the levels were criticized as being some of the weakest in the prior title. No one would say that about the Super Mario Odyssey levels that replaced them, which means that the Switch port is better than its Wii U predecessor, but it would have been great to have all the old levels — and more — in this version.

Conclusion

Captain Toad: Treasure Tracker is charming, fun, and — in a rarity for Nintendo’s Wii U ports — right-priced for the Switch. If you’re a fan of Super Mario 3D World, the Toad characters, or Super Mario Odyssey, consider this a must-play if you haven’t already purchased the Wii U version. It’s also easy to recommend to any fan of puzzle games, and to players aged eight and up.

Above: It’s rare to play a puzzle game with incredible graphics, but this is that game, as a boss encounter shows.

That said, if you’ve already played Captain Toad on the Wii U, there’s not enough new content here to merit a repurchase — the Super Mario Odyssey levels are great, but you’ll blow through them all in half an hour or less. I hope that Nintendo builds upon what’s already here with additional DLC, as this is an enjoyable game with levels that are actually fun to replay a few times. After beating the game in several days, my only regret was not having even more puzzles to enjoy.

Score: 90/100

Captain Toad: Treasure Tracker comes out for Nintendo Switch on July 13. Nintendo sent us a code for this review.

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Sonos launches AirPlay 2 support for latest speakers

Posted: 11 Jul 2018 07:00 AM PDT

Sonos is bringing AirPlay 2 support to its modern speakers today through a new software update. AirPlay 2 will work on the new Sonos Beam, Sonos One, Playbase, and second-generation Play:5 speakers, but if you have older speakers then you can group them with one of the compatible speakers to make AirPlay 2 work with them. AirPlay 2 is designed to allow iOS users to select the speakers they want to play music through thanks to its new multi-room audio support.

Siri is also more closely integrated into AirPlay 2 on an iPhone, so you can ask the digital assistant to play music on specific speakers. As modern Sonos speakers support Alexa, you'll also be able to control the playback of AirPlay 2 music on Sonos speakers. Once the music is playing via AirPlay 2, you can ask Alexa to pause, go to the next track, or ask what's currently playing.

While we've known for months that AirPlay 2 would only be available on newer Sonos speakers, the company recently warned that a lack of software updates could become the norm for older devices. Sonos typically updates its older speakers with the latest software features, as customers invest hundreds or even thousands of dollars in its multi-room audio support. "We expect that in the near to intermediate term, this backward compatibility will no longer be practical or cost-effective, and we may decrease or discontinue service for our older products," says Sonos in a recent SEC filing.

Sonos has sold more than 19 million devices, at an average of nearly 3 speakers per customer, and the company recently filed to go public. Originally founded in 2002, Sonos has dominated the high-end market of multi-room audio, but competitors have been catching up rapidly in recent years. Apple and Google both offer speakers that support multi-home audio, and a number of speaker manufacturers are tapping into AirPlay 2 and Google Cast to offer speakers that intelligently pair together.

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