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- Get Your Retro Fix With Sony's PlayStation Classic Mini Console
- Nvidia RTX 2080 And 2080 Ti Versus GTX 1080 And 1080 Ti: Ultimate Upgrades Or Fantastic Flops?
- Apple Watch Series 4 review roundup: This is the one we've been waiting for
Get Your Retro Fix With Sony's PlayStation Classic Mini Console Posted: 19 Sep 2018 07:15 AM PDT Nearly 25 years after making its debut, the original PlayStation is coming back. Following Nintendo's lead on the retro console front, Sony has announced it's bringing back the original PlayStation in mini form. Priced at $99.99, the PlayStation Classic is available for pre-order via select retailers in the US and Canada. It's slated to launch on Dec. 3 – the same day the original first went on sale in 1994. PlayStation Classic is around 45 percent smaller than the original PlayStation, but looks pretty much identical, down to its controllers and packaging. It comes pre-loaded with 20 retro games, including Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms. Also included in the box is an HDMI cable so you can connect it to your TV, plus a USB cable and two controllers. "Developed by Sony Computer Entertainment, it was the first home console in video game history to ship 100 million units worldwide, offering consumers a chance to play games with real-time 3D rendered graphics in their homes for the first time," Eric Lempel, SVP of PlayStation Marketing, wrote in a Tuesday blog post. "Long-time fans will appreciate the nostalgia that comes with rediscovering the games they know and love, while gamers who might be new to the platform can enjoy the groundbreaking PlayStation console experience that started it all. All of the pre-loaded games will be playable in their original format." If Nintendo's retro consoles, the NES Classic and SNES Classic, are any indication, the PlayStation Classic will be extremely popular. In its first launch of the retro NES Classic in late 2016, Nintendo sold approximately 2.3 million units in five months and sold out its entire stock by July 2017. It then sold 5 million units of the SNES Classic in a few months. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Nvidia RTX 2080 And 2080 Ti Versus GTX 1080 And 1080 Ti: Ultimate Upgrades Or Fantastic Flops? Posted: 19 Sep 2018 06:00 AM PDT Today we can finally talk about how fast Nvidia's new GeForce RTX 'Turing' graphics cards are in games as the embargos on the RTX 2080 and RTX 2080 Ti performance discussions have lifted. In this article you'll find all my benchmark numbers and a discussion about the GTX 1080 versus the RTX 2080 and RTX 2080 Ti and GTX 1080 Ti. The new RTX-series has been the talk of the PC hardware world for months and rightly so. They're some of the most sophisticated kit ever to have graced the hardware scene and the stage is potentially set for a revolution in image quality and performance too. They're also extremely expensive and at the moment, precious few titles support either ray tracing or deep learning super-sampling (DLSS) - Nvidia's frame rate-boosting feature that we'll talk about later, yet it's these titles that are the main reason for the cards being so much more expensive than their predecessors. For example, the GTX 1080 Ti retailed for $700 when new - while when I was writing this I couldn't find an RTX 2080 Ti for less than $1,150 on pre-order. That's a 64% markup, yet the lack of titles that support these features means coming to any kind of conclusion about value is going to be difficult. As I mentioned in my Nvidia RTX architecture and specifications reveal article, this story is going be a longer one than just today's reviews - they're only part of puzzle. However, there's still a huge amount that can be done today, not least of all looking at the other side of the story - performance in some of the most popular games released in the last 12 months or so and whether the new cards are fast enough to warrant their enormous price tags outside of ray tracing and DLSS. However, I will be looking at DLSS courtesy of the new Final Fantasy XV DLSS-enabled benchmark to at least see the benefits of this new technology in at least one title that's due to support it fully in the near future. Without further ado, let's take a look at the performance numbers.
Test system I should point out that I'm using the Founders editions of both the RTX 2080 Ti and 2080, which have slightly higher core frequencies than the stock models. The rest of my test system includes an Shadow of the Tomb Raider A title that will soon offer RTX features, Shadow of the Tomb Raider performed well with both RTX cards with the RTX 2080 Ti offering a 25% boost over the GTX 1080 Ti and the RTX 2080 performing 34% faster than the GTX 1080 at 1440p's minimum frame rates. I should reemphasize that I had to backtrack to AMD's 18.5.1 driver in this game as the 18.9.1 driver would crash it instantly so the RX Vega 64 may well have performed better here. Moving up to 4K and the RTX 2080 Ti is more at home, offering a 35% boost over the GTX 1080 Ti, maintaining at least 50fps using the highest detail settings. The RTX 2080 also edged out a bigger lead, reaching a 39% advantage over the GTX 1080. Forza Horizon 4 demo benchmark The Forza benchmark was released while I was benchmarking and was a little temperamental so take these results with a small pinch of salt. The RTX 2080 Ti was a mediocre 20% quicker than the GTX 1080 Ti at 1440p while the RTX 2080 was 29% quicker than the GTX 1080. It was a similar story at 4K with the RTX 2080 Ti being 21% quicker than the GTX 1080 Ti and RTX 2080 being 30% quicker than the GTX 2080. Far Cry 5 benchmark At 1440p, Far Cry 5's results were a little strange with not much separating the top three cards so I suspect something else is throttling the PC here or it's an issue with the benchmark or driver. Needless to say, there are some pretty poor gains across the board, especially between the RTX 2080 Ti and GTX 1080 Ti, while the RTX 2080 was 22% quicker than the GTX 1080. Switch to 4K, though, and there's a massive shift with the RTX series. The RTX 2080 Ti was 30% quicker than the GTX 1080 Ti and the RTX 2080 was 31% quicker than the GTX 1080. World of Tanks benchmark World of Tanks is still massively popular and received a graphics overhaul recently so it's still a valid test. It's clearly no match for the high-end cards on test here at 1440p with the lowest frame rate being 93fps. the RTX 2080 Ti was 23% quicker than its predecessor and RTX 2080 was 28% quicker. Moving up to 4K once again saw these leads increase - the RTX 2080 Ti was now 27% faster than the GTX 1080 Ti and RTX 2080 was 29% faster than the GTX 1080. Final Fantasy XV benchmark This is the standard TAA-based benchmark and once again at 2560 x 1440, the RTX 2080 Ti doesn't offer much of a benefit, offering only a 16% boost over the GTX 1080 Ti, while the RTX 2080 was 29% quicker than the GTX 1080. At 4K, it was a much better story with the RTX 2080 Ti edging out a 29% lead over the GTX 1080 Ti and the RTX 2080 managing a massive 41% advantage over the GTX 1080. 3DMark VR Mark benchmark VR Mark is here as a guide on virtual reality performance and the only real difference here was between Nvidia and AMD with the benchmark not showing much scaling elsewhere. 3DMark Time Spy benchmark Time Spy is a different story and the RTX 2080 Ti scored 34% higher than the GTX 1080 Ti and RTX 2080 was 37% better than the GTX 1080. Load system power consumption Load power consumption was roughly where I expected it to be given we're dealing with 200W+ TDP graphics cards but the coolers, apart from looking fantastic, also did a decent job of dealing with the heat too, keeping noise levels to low levels and usually hovering aroud 75°C in games. This was the maximum power drawn by the system in games so for the RTX 2080 Ti, you'd be well-advised to get at least a 700W PSU. Anything less will likely see it's fan ramp up all the time. Idle power consumption I was surprised to see higher load power consumption here for the RTX cards, but Nvidia emailed me while I was writing this saying they're aware of the issue and will be releasing a driver fix. Overclocking results I used the Nvidia Scanner built into EVGA's new Precision overclocking software to overclock both the RTX 2080 Ti and RTX 2080, which automatically overclocks the cards based on power and temperature feedback. The RTX 2080 Ti saw its boost frequency increase to 1692MHz with the peak boost ranging from 1980-2025MHz. The RTX 2080 saw its boost frequency rise to 1552MHz with a peak boost of 1995-2025 in games. Final Fantasy XV saw an 8% increase to the minimum frame rate with the overclocked RTX 2080 Ti, while the mediocre overclock on the RTX 2080 only yielded a 2% boost. It was a similar story in Shadow of the Tomb Raider with 7% being the gains with the RTX 2080 Ti and 5% with the RTX 2080. DLSS Performance Now for one of the more controversial features of the RTX series - Deep Learning Super-Sampling (DLSS). So we already know that Nvidia is claiming DLSS can produce similar image quality to temporal anti-aliasing (TAA) but at much higher frame rates, and as I wrote about here, I saw a live demo at the RTX launch event that seemed to confirm this. Till, now we've been unable to put DLSS to the test but thankfully, a new Final Fantasy XV benchmark including both DLSS and TAA modes was released in time for this review and I managed to test the RTX 2080 against the GTX 1080 for a comparison. In short, image quality aside, DLSS is astounding and offered a 95% performance boost with the RTX 2080 compared to the GTX 1080 using TAA. I also ran a test in the standard benchmark I used above to make sure Nvidia hadn't fiddled with it but sure enough, there was just 1fps difference between TAA mode in both benchmarks - these numbers are real. The benefits are even more impressive when you look at the percentage improvements over the GTX 1080. the RTX 2080 is 30-40% quicker anyway everything else being equal. Switch to DLSS mode, though and it's essentially twice as fast. As for the image quality, while you're playing the game there's no discernable difference. The image above shows a screengrab in the Final Fantasy XV benchmark in DLSS mode and the image below taken at roughly the same moment in the benchmark, but in TAA mode. Running through in real time in the game I certainly couldn't pick out any differences - they both look the same. Delving into these screen grabs for a few moments and I spotted some differences around the number plate on the vehicle and on zooming in, some of the more detailed text here couldn't quite be made out with DLSS while it was legible with TAA as you can see below. It's slim pickings, though, and even here you have to zoom right in on a rendered frame to see the difference. However, DLSS appeared to have advantages elsewhere. Below you can see the same frame, but in a different spot above the car looking at the trees. There was much more detail on show with DLSS than there was with TAA. This is just one frame in one game, but it's fairly clear that it's tit-for-tat in terms of image quality, at least in the limited comparisons I've seen. Overall I think it's fair to say that the two modes are roughly equal in image quality when viewed live in games, meaning the only difference we need to be concerned with is frame rates and DLSS has a massive advantage. Conclusion: Is the RTX series an ultimate upgrade or a fantastic flop? I don't think there's ever been a more complicated answer to that question with a graphics card. In terms of cold hard cash, the 64% markup for the RTX 2080 Ti is not justified in the standard benchmarks I've used here. You typically see between 30-40% uplift from the GTX 1080 Ti (sometimes lower) and that's typically what you'd see moving from a GTX 1080 to a GTX 1080 Ti too, and the latter had a markup a fraction of that between it and the RTX 2080 Ti. The RTX 2080 usually offered a bigger benefit compared to the GTX 1080, occasionally reaching the 40-50% range. I think it's fairly clear, then, that performance outside of RTX features doesn't justify the price. However, that's only half the story. Starting with DLSS, this is a revolutionary new feature that does actually deliver the kind of uplift Nvidia claims and these prices suggest. In Final Fantasy XV, the RTX 2080 was 95% faster than the GTX 1080 while the Founder's Edition I tested demands only a 45% increase over the current price of a GTX 1080, with third-party RTX 2080's on pre-order for similar cash. If anything, this is even more exciting than ray tracing. So, should you buy one? That depends on the games you play. If you'll be spending a lot of time in DLSS-enabled games and you want better frame rates, then the answer is clear.. For this reason, Nvidia needs to get DLSS support in as many games as possible and probably look at getting support in popular current and older games too - I was told at the launch that would be possible. In short, the more games that support DLSS, the more successful it will be and the more justified the RTX series prices will become. Ray tracing also needs to be supported in as many games as possible to be successful, but is it any good? Well, the demos are certainly impressive and something a lot of people seem to be forgetting is that graphics card launches aren't just about better performance - they're often about better image quality too. I remember spending a hideous amount on an Nvidia 6800GT about 13 years ago just to be able to play a select few games with Direct3D 9.0c and Shader Model 3.0. Was it worth it? Absolutely - I spent most of my time in these games and for me it was a great buy so if you're considering pairing the RTX series with Battlefield V, for example, don't let anyone tell you it's a bad idea, at least in terms of better visuals. The issue there, though, is performance. We literally have no way of testing the impact of ray tracing on performance yet until enabled games arrive so while it certainly looks great, if it means a massive hit in frame rates, this could be a deal breaker. So, the TL;DR version of should you upgrade to the RTX 2000-series is: For older games that don't support ray tracing or DLSS? The performance uplift is questionable; RTX 2080 is about 30-40% quicker than the GTX 1080 for about 45% extra ($800 versus $550) but the GTX 1080 Ti is cheaper and quicker in some tests. The RTX 2080 Ti is a beast and the ultimate 4K card, but you pay a huge amount more than the GTX 1080 Ti did at launch. For DLSS-enabled games? Absolutely. I've only tested one game but both it and Nvidia's DLSS demo show around 100% frame rate boost at comparable image quality. In other words, the RTX 2080 using DLSS was twice as fast as the GTX 1080. You pay 45% more for 95% more performance. The RTX 2080 Ti is still less impressive with a 70%+ markup on current GTX 1080 Ti prices, but again, if you're looking at double the performance, that's still not a bad deal at all. For RTX ray tracing-enabled games? The jury is still out as we have yet to see a retail version of an RTX-enabled game. What we've seen so far is massively impressive and graphics card launches are not just about higher frame rates so it's great to see Nvidia improving image quality too. However, there's not enough evidence either way to warrant investing in an RTX-series card for ray tracing alone. I'll be back with more benchmarks when more DLSS and RTX-enabled games hit the shelves so stay tuned and make sure to follow me at one of the social media outlets below. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Apple Watch Series 4 review roundup: This is the one we've been waiting for Posted: 19 Sep 2018 06:32 AM PDT Following yesterday’s iPhone XS/Max reviews, it’s now the turn for reviews of the Apple Watch Series 4 – and there couldn’t be a greater contrast between the two. Apple’s cherry-picked quotes aside, reviewers were mostly underwhelmed by the new iPhone, advising iPhone X users not to bother upgrading and owners of older models to hold fire for the iPhone XR. But when it comes to the new Watch, the clear majority view is that the Series 4 finally delivers on the promise of the device – and now is the time to buy. Even mechanical watch site Hodinkee shared this view …
NordVPNBuzzfeed was less impressed than most, but then Charlie Warzel said that he was ‘not an Apple Watch devotee,’ and prefers his Garmin watch with its 12-hour battery life.
Watch site Hodinkee said the Series 4 is the right time for holdouts to try a smartwatch.
iMore describes the haptic feedback that the redesigned Digital Crown now offers, as well as an interesting detail about the side button (there’s also a sweet fall detection test GIF included):
The Independent also said that if you haven’t yet bought an Apple Watch, now is the time to do so.
The New York Times liked almost everything about it, yet advised against buying it as your first smartwatch – or upgrading from the Series 3.
Runner’s World said that the Apple Watch is finally a great option for runners – though more for watchOS 5 as for the new Series 4 hardware. In fact, it recommended the cheaper Series 3 for younger runners without health concerns.
The Sydney Morning Herald said that Apple made a slow start in the smartwatch race, but has now left everyone else far behind.
TechCrunch said that the best smartwatch on the market just got better – mostly in small ways, but they add up.
TechRadar said that Apple had hit the two things people were looking for from an update.
USA Today said that the health features are the real reason to buy the Series 4.
The Verge shared the majority view that the Series 4 finally realizes the original goal for the Apple Watch.
We’ll of course be bringing you our own takes on the watch – including new pieces in my Apple Watch Diary series. |
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