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Sunday, October 28, 2018

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Technology - Google News


Visual novel Silverio Trinity coming to PlayStation, hindered by recent Sony regulations

Posted: 28 Oct 2018 12:39 AM PDT

Silverio Trinity

Light, the studio behind Dies irae: Amantes amentes, is developing a PlayStation version (PlayStation 4 or PS Vita was not specifically clarified) of its January 2017-released ages 18 and up visual novel Silverio Trinity. Console versions of ages 18 and up titles are generally edited to meet the requirements of platform holders and ratings boards, but recent regulations imposed by Sony Interactive Entertainment have taken a stricter approach to such edits compared to the past. Silverio Trinity is one of several titles to be affected.

The following dialogue comes from the Niconico live stream of a recent event held by Light (transcript via Hachima Kikou):

(Following the announcement of a console version of Silverio Trinity called Silverio Trinity: Beyond the Horizon…)

Moderator: “People have been asking what platform it’s on. Oh, but can we not say?”

Light representative: “The platform? Is it okay to say it?”

Moderator: “Well, I don’t know. Would it be bad to?”

Light representative: “We already said it at the event last week, so maybe it’s fine. We applied to release it with Sony. And we already finished development. A long time ago. But yeah, we applied to Sony and it hasn’t been approved yet.”

[…]

Light representative: “Right now Sony seems to be moving toward disallowing ports of ages 18 and up titles worldwide. And this games is ages 18 and up, so it’s being subjected to a very strict inspection, and we’re getting all these questions. And like ‘Please write everything in English.’ So we’re in the middle of answering those now, and we’re not sure if we’ll get approved or not. It’s terrible, but in any case, development is done.

“So internally it’s complete, but there are things we can’t do without connecting to Sony’s servers, like Trophies. So everyone is like, ‘When will we be able to add Trophies?’

“And we have a guy who is in charge of translating everything into English and sending it to Sony, but it’s like, ‘Don’t you guys understand Japanese?’ At present we’re thinking we can release early next year if it passes Sony’s inspection… And if Sony says no, then I guess we’ll just find somewhere else to put it.”

[…]

Moderator: “So you’re waiting on approval.”

Light representative: “Yeah, waiting for Sony’s approval. If we put it on Steam or wherever, we could be selling it next week. But at the moment we have an agreement with Sony, so… We submitted it with this agreement and yet we’re waiting for approval… Pretty awful, right?”

Other titles that have been affected by these regulations include:

  • Omega Labyrinth Z (PS4, PS Vita): Banned from release in North America and Europe by SIE. Before that, it was banned from release in the United Kingdom by the Video Standards Council Rating Board.
  • Daitoshokan no Hitsujikai: Library Party: A PlayStation 4 version of this game was never announced. A PS Vita version was released in 2015 and a Switch version in July 2018. The game’s developer, August, is reported as saying the following in a Summer Comiket-distributed booklet: “We want to release a PS4 version, but SIE’s regulations have gotten strict, so we are looking into a counterplan.”
  • Senran Kagura Burst Re:Newal (PS4): Western release delayed to remove the game’s “Intimacy Mode,” which has appeared without issue in previous iterations of the series. The mode remains implemented in the PC version.
  • Nora to Oujo to Noraneko Heart (PS4) : The PlayStation 4 version conceals various scenes (links NSFW) behind rays of light, including skin, swimwear, and underwear. The Switch version that launched alongside the PlayStation 4 version was released without these regulations. The PS Vita version released in 2017 is also without said edits.
  • Sakura Sakura (PS4, Vita): The PlayStation versions of Sakura Sakura trims scenes that contain sexual content (link NSFW) with black borders.

(Editor’s Notes: There has been speculation that Sony’s regulations led to the removal of “breast physics” in the PlayStation 4 version of Warriors Orochi 4—and by extension, the Xbox One and PC versions believed to be ports of the PlayStation 4 version—where they are in tact in the Switch version. However, this is likely a bug caused by said versions’ 60 frames per second frame rate compared to the Switch version’s 30 frames per second.)

And while not confirmed, the PlayStation 4 version of Nekopara Vol. 1 may have also been affected. The PlayStation 4 and Switch versions were planned to launch alongside each other in July, but only the Switch version has been released. After months of silence, the PlayStation 4 version was rescheduled for release on November 2 earlier this week. The differences between the PlayStation 4 and Switch versions remain to be seen.

There are also many upcoming PlayStation 4 and PS Vita titles that are ports of ages 18 and up PC visual novels. Again, console versions are always edited to meet certain requirements that enable its release, but never at the level recent regulations have resulted in. Here are some upcoming titles likely to be affected (all release dates are for Japan):

  • Yuuna and the Haunted Hot Springs: Steam Dungeon for PS4 (not a port) – November 15
  • Hana Saki Work Spring! for PS4 – November 22
  • Hatsujou Sprinkle for PS4 and PS Vita – November 22
  • Haruoto Alice Gram: Snow Drop for PS4 and PS Vita – January 24, 2019
  • Sengoku Hime 7: Senun Tsuranuku Guren no Ishi for PS4 – January 24, 2019
  • Suki to Suki to de Sankaku Ren’ai for PS4 and PS Vita – January 24, 2019
  • Nora to Oujo to Noraneko Heart 2 for PS4 and PS Vita (also coming to Switch) – February 28, 2019
  • Song of Unleash for PS4 (not a port, also coming to PC) – Early 2019
  • Saku Saku: Love Blooms with the Cherry Blossoms for PS4 – 2019
  • Shinsou Noise: Jushin Tantei no Jikenbo for PS4 – 2019
  • Karigurashi Renai for PS4 and PS Vita – TBA
  • Nekopara Vol. 2 for PS4 (also coming to Switch) – TBA

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Red Dead Redemption 2 Fishing Tips Guide: How To Fish And Where To Find Legendaries

Posted: 27 Oct 2018 06:00 PM PDT

Red Dead Redemption 2 lets you fish, and it's a robust, enjoyable, and rewarding pursuit that's a perfect for the game at large. It's also somewhat involved, so we've put together a guide to help you learn the basics, so you can quickly start to catch fish and have a fun time. This guide also goes into depth on the different types of fish in the game and where to find them, while we've also provided a the map to help you find all 13 of the game's Legendary fish.

Starting off, fishing in Red Dead Redemption 2 is unlocked by playing the Chapter 2 story mission "A Fisher Of Men," in which you teach young Jack Marston to fish. You take little Jack down to the river for a fishing lesson, and this serves as your introduction to the system.

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How To Fish:

The first step is to select your Fishing Rod from the Items menu. Next, you must attach bait to it, and this is divided into two categories: Bobber and Lure (more on that later).

Hold LT/L2 to grip the rod and then RT/R2 to cast. How long you hold down RT/R2 will determine how far the cast goes. It might take you a few times to get a feel for it, but it's rewarding to land a cast precisely where you want it. Once you've cast your line out, what happens next depends on the bait you used. With a bobber, all of you have to do is sit and wait to get a bite You can tap RT/R2 to attract a nearby fish (if you're standing close enough to shore you might even see the fish in the water), but do it too much and you'll spook them. With a lure, you have to reel in until you feel a bite. If you see a fish, cast beyond it and reel in the lure so the fish sees it coming by. Be sure to wait until you feel a strong bite before "striking"--with a bobber or a lure--as fish will often nibble a few times before biting down the hook. Once you've landed a fish, the real work begins.

The fish will immediately pull back, and you'll feel your line get tight, with your rod bending in reaction to the tugging. Wait until the fish becomes tired before reeling in; trying to reel as a fish is tugging will cause your line to break. With a fish on the line, push the left stick in the opposite direction the fishing is moving to tire it out faster. You can also click in the right stick and push it in any direction to prevent the fish from taking more line out. However, you must be careful with this approach as you can snap your line very easily. You will also snap your line if a fish pulls away and gets behind a rock or other object.

You reel in by rotating the right stick counter clockwise. You'll want to reel in as fast as possible when the fish grows tired, while also being mindful of how much line you have out, how taut the line is, and where the fish is in the water. Pushing the left stick down as you reel in speeds up the process because it brings the fish directly in towards you. I found it was helpful, if not a little embarrassing, to use my thumb and index finger at the same time to reel in even faster.

The amount of fight a fish puts in is directly related to its size and type. You'll be able to reel in smaller fish such as bluegills, rock bass, and smallmouth bass with relative ease. But catching larger fish, like Sturgeon and Sockeye Salmon, can entail fights that take multiple minutes to complete. If you snap your line, you'll lose your bait or your lure, but don't get discouraged as they are plenty of fish available in Red Dead Redemption 2's numerous lakes, rivers, and swamps.

Bait Types:

Just like in real life, selecting the right bait is critically important if you want to reel in a big one. You can purchase basic bait types like bread, corn, and cheese, or spend more money on worms and crayfish that help you land bigger fish. There are also lures specific to rivers, lakes, and swamps, as well as "special" lures that you'll need to catch the biggest fish and the Legendary ones. Here is a rundown of the bait types we've come across so far.

Bobber:

  • Bread: good for smaller fish
  • Corn: good for smaller fish.
  • Cheese: good for smaller fish.
  • Worms: excellent for medium sized lake fish.
  • Crayfish: good for larger size fish in deeper parts of rivers and lakes.
  • Crickets: excellent for attracting medium-sized river fish.

Lure:

  • River lure: attracts all small and medium size fish in rivers.
  • Lake lure: attracts larger lake dwelling fish.
  • Swamp lure: attracts swamp dwelling medium and large size fish
  • Special River lure: increases your chances of catching medium to large river fish.
  • Special Lake lure: increases your chances of catching medium to large lake fish.
  • Special Swamp lure: increases your chances of catching medium to large swap fish.

Bait And Tackle Shops:

The Bait And Tackle shop in Lagras sells everything you need for fishing, including live worms, crayfish, and all lure types. It's the only Bait And Tackle shop we've found so far in the game.

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Types Of Fish And What To Use To Catch Them

There are many different types of fish that can be found in Red Dead Redemption 2's lakes, ponds, rivers, and swamps. Here are the ones we've caught so far, as well as the bait type that provided the highest likelihood of reeling them in successfully.

  • Bluegill -- Cheese
  • Chain Pickerel -- Corn
  • Redfin Pickerel -- Bread
  • Rock Bass -- Cheese or other natural baits
  • Smallmouth Bass -- Any type of natural bait
  • Bullhead Catfish -- Cheese or corn
  • Perch -- Bread
  • Lake Sturgeon -- Lake lure
  • Largemouth Bass -- Crayfish
  • Steelhead Trout -- Worms
  • Muskie -- Lake lure
  • Sockeye Salmon -- river lure

When To Fish

The time of day matters if you want to have the best success fishing. Early morning and afternoon are when fish bite the most, due to bugs flying close to the surface. You should also try to fish when it's raining, because the drops on the water make fish believe bugs are around.

Where To Fish And Specific Conditions

To find the fish you're after, you'll have to fish in the right spot. Here's a rundown of the locations where we've found the following fish.

  • Bluegill -- All lakes and rivers; most active during rain.
  • Chain Pickerel -- Lakes, rivers, and swamps; most active in sunny weather.
  • Redfin Pickerel -- Rivers in the south; most active on warm, sunny days.
  • Rock Bass -- All clear water in the country; most active on sunny days.
  • Smallmouth Bass -- Northern rivers; most active during rain.
  • Bullhead Catfish -- Swamps; most active during rain.
  • Perch -- Rivers and lakes across the country; most active during sunny weather.
  • Lake Sturgeon -- Southern lakes and swamps; most active during overcast weather.
  • Largemouth Bass -- All waters in the south; most active during rainy weather.
  • Steelhead Trout -- Lakes, mostly in the south; most active during rainy weather.
  • Muskie -- Northern lakes; most active during overcast days.
  • Sockeye Salmon -- Rivers in the north; most active during overcast weather.

One further note is that fish, particularly bigger ones, loooovvvvve to hang out at the mouths of waterfalls, as the water there is more oxygenated than other areas. Try there if you're struggling.

Legendary Fish:

Head to the shore of Flat Iron Lake in the Heartlands to a place called Gill Landing. Here, you'll meet a stranger named...Gill, who is a world-renowned fisherman, or at least that's what he wants you to believe. He'll hand you a map with the locations of 13 epic-sized fish you'll find throughout the game. Snag them all and report back to Gill for your prize. These are indeed mighty fish, so expect the toughest fishing battles the game has to offer. You will need to use the "special" lures mentioned above to bag these big ones. The best advice I can give is to try to catch them when they're already close to shore, so as to cut down on your reeling time significantly and improve the odds of landing the fish. Here's the map:

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Watch Out For Goats

There are unpenned billy goats throughout Lagras that can cause problems while fishing. On multiple occasions, I was fishing near the swamp and a goat smacked me in the rear, breaking my fishing line while I was reeling in. It was frustrating, and I thought it might have been a bug. But it happened three times, so the lesson here is to watch out for goats while fishing in Lagras.

Boats

At a certain point a few hours into the game, you will steal a boat and bring it to camp. At this point you can use it to head further into a lake to go after the bigger fish that tend to live in deeper water. You can also steal boats you find on your journey to fish anywhere you'd like.

No Ice Fishing

Red Dead Redemption 2 has snowy, cold locations with frozen lakes and ponds, and one of the Legendary fish is located in a lake that is partially frozen over. However, there doesn't appear to be any true ice fishing where you drill through the ice and drop a line in. Here's to hoping Red Dead Redemption 2 gets the guaranteed-seller "Ice Fishing Expansion" down the road…

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Japanese auction reveals Nintendo's first Wii remote… for the GameCube

Posted: 27 Oct 2018 09:01 PM PDT

Over the weekend, a Japanese auction site revealed an incredibly rare version of Nintendo's Wii remote: one that was designed not for a Wii console, but for the previous generation's GameCube. And at least one game developer has already attested to its legitimacy.

The previously unrevealed remote controller, which sold at Yahoo Auctions for 74,000 yen (approximately $663 USD) on Thursday, looks incredibly similar to what eventually launched for the Wii. The button layout and shape of the remote looks quite similar, and it includes a paired "nunchuk" controller and sensor bar. But unlike the wireless Wii controller that eventually launched in 2006, this one is hardwired—and includes a GameCube controller connector at the end of its apparently long cord.

The attached prototype nunchuk looks even more like its Wii sibling, with its biggest difference being an Ethernet cable as its connector. This was eventually replaced by a proprietary Wii controller connector (which is still used to this day for Nintendo's "classic" miniature consoles).

This prototype also relies on a "sensor bar" that emits infrared lights for the remote to track. The auction listing included this bar, which has a pair of bulges at its edges, measures larger than the retail Wii sensor bar, and plugs into the GameCube via its memory card slot. Its connector looks a lot like a GameCube memory card, and the auction's buyer, Twitter user "smprp," posted some very clear photos of that authentic-looking connector (embedded above).

But if the whole thing still looks like a fake to you, WayForward game development director James Montagna used his Twitter account on Saturday to confirm the controller's legitimacy: "I remember seeing these back when it was still known as the Nintendo Revolution!" he wrote. Montagna's memory was jarred in particular by noticing something interesting about the older Wii remote's d-pad and primary buttons: that they were lifted wholesale from the Game Boy Advance SP.

Montagna went on to post images he'd held onto during his work on early Wii software, showing off other prototype versions of the Wii remote. His images were closer to the final product, only with a slightly different size and the "plus" and "minus" buttons still being labeled with text as "start" and "select," respectively. And in one shot, taken from E3 2006, those buttons had "pause" and "back" icons. Those were later changed to pluses and minuses.

Nintendo has previously shown off prototype controllers made when the system was still named the Nintendo Revolution, and these ranged from Wii-like remotes to GameCube-like controllers to even a giant, single-button controller. This weekend's revelation appears to be something offered to developers during the final stretch of pre-Wii development, perhaps when game makers were combining the new controller type with existing GameCube development kits. The auction's winner has not yet been able to get the GameCube Wiimote working on any of the hardware he owns, nor has he unscrewed the controller to determine whether it has identical accelerometer hardware inside.

Listing image by Yahoo Auctions

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