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Friday, November 2, 2018

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Technology - Google News


Why Is The Original 'Red Dead Redemption' Map Hidden But Empty In 'Red Dead 2'?

Posted: 02 Nov 2018 05:25 AM PDT

Red Dead Redemption 2Rockstar

Before Red Dead Redemption 2 ever launched, I was hearing a rumor that the entire Red Dead Redemption 1 map was actually contained in the new game.

Once I loaded up RDR2 for myself, it did seem possible. Blackwater was visible in the southwest corner of the map, when previously it was the most northeast spot in the RDR1 map. While my gang was avoiding Blackwater like the plague because of some bad business there, I figured we’d go back down there eventually.

I waited, and waited, and waited.

We did get back to Blackwater briefly, but through all 60-70 hours of the main story, we never went southwest past it. In the unexpectedly long 6-7 hour epilogue of the game, the story details of which I will not get into, there were some events that took place near Blackwater and Tall Trees in that area, and yet we still did not venture much past that at all.

Was this just a rumor then? I finished the game, had no more quests to complete outside of challenges, and yet there was still this giant blank spot on the map. And so, I went exploring.

What I found was…strange. The rumor is true, at least a major chunk of the Red Dead Redemption 1 map is indeed in Red Dead 2. The entirety of New Elizabeth and New Austin are able to be explored, and it took me about 45 minutes to ride around revealing the map, which you can see above.

If you compare it to the original Red Dead map, you can see that one component is missing, the “Mexican” side, Nuevo Paraiso, which try as I might, I could not find a way across the river to get to it.

Red Dead Redemption 1Rockstar

And yet what is there is huge, and weirdly…empty. While there are a few points of interest in this area, it’s devoid of anything resembling actual new quests, despite being such a sprawling zone. Here’s what I encountered in my exploration:

  • One legendary animal hunt, though I didn’t stick around long enough to figure out what kind of animal I was supposed to be tracking
  • The corpse of a priest who apparently died 100 years ago with a letter in his pocket. This did not trigger a quest
  • Random ambush/help stranger events, including a few that had Del Lobo gang members trying to kill me
  • A building that randomly exploded as I rode by it, which spooked my horse. I still have no idea how or why this happened
  • Thieves Landing and Fort Mercer were filled with hostiles that reprimanded me if I came near them. I did not try to murder them all, but I suppose it’s possible

The only real “event” in this entire zone I encountered was in the town of Armadillo, where I watched a sheriff hand over a Del Lobo gang member to a posse, but I intervened to shoot them all. He thanked me, but then promptly said he was retiring and leaving, as the town was curse/dead. I spoke to a man shouting down the street who said that Armadillo was ravaged by a variety of plagues, most recently cholera. The entire town had a carriage, a post office and a saloon, that was it.

So…what the hell? Why does this part of the map exist when even in 70-80 hours of Red Dead 2’s core story and epilogue, almost nothing at all takes place there?

Red Dead Redemption 2Rockstar

Well, the most obvious answer is that this is probably in place for the launch of Red Dead Online. While the “used” map of RDR2 is big, perhaps Rockstar wanted it to be even bigger, which is why they added the sprawling section of New Austin. There are also rumors of a battle royale mode in Red Dead to come later as part of online, and perhaps this lifeless version of New Austin will be part of that. If this was another game, I’d say that perhaps this empty zone could be used for future story DLC, but given that RDR2 is a prequel that is meant to bump up into RDR1 by the time it ends, I’m not so sure such DLC would even be possible.

But even using this zone as part of RDR2 online feels a bit weird. The difference between New Austin and the rest of the map is stark. This new game has brought us snowy mountains, murky swamps and expansive forests. But this RDR1 section of the map is almost nothing but rolling plans or expansive deserts. There are tiny, tiny buildings and settlements, but it would feel like an odd place for substantive content in its current form. A battle royale taking place here, for instance, would mostly be people sniping at each other from a mile away across a totally flat desert. Though I guess it worked well enough for RDR1’s online component.

I have to assume that once RDR2 Online launches that this area will start to become more populated. Maybe fixing up Armadillo by purchasing businesses there is part of it, or something. But for now it’s a very, very strange appendage to the richly detailed and populated rest of the map. Go exploring there for yourself if you want to see how weird it is right now, but who knows what’s to come.

Follow me on TwitterFacebook and Instagram. Read my new sci-fi thriller novel Herokiller, available now in print and online. I also wrote The Earthborn Trilogy.

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Mario Segale, Inspiration For Nintendo's Hero Plumber, Has Died

Posted: 02 Nov 2018 06:51 AM PDT

The Super Mario character was inspired by Mario Segale, Nintendo's landlord in Washington state during the 1970s. Here, the character is seen with game designer and Nintendo executive Shigeru Miyamoto. Kevork Djansezian/Reuters hide caption

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Kevork Djansezian/Reuters

Mario Segale, who inspired the plucky plumber Mario — one of the most recognizable characters in the world, let alone in video games — has died at age 84. Segale was Nintendo's landlord outside Seattle, Wash., when the company created Donkey Kong, the classic game that launched the overalls-wearing Mario.

Segale never sought to play up the connection, instead focusing on his family's lucrative businesses in heavy construction and real estate development in the bustling Seattle region. Because of his desire for privacy, few pictures of him exist online.

"While he was the inspiration for the name of Nintendo's 'Super Mario' from when they were tenants in his business park in the 1970s, he always ducked the notoriety and wanted to be known instead for what he accomplished in his life," Segale's obituary reads.

As for how his name and Italian heritage helped give life to Mario, Segale was said to have made an impression on his tenants when he allegedly stormed into Nintendo's offices in Tukwila, Wash., demanding they catch up on late rent. As gaming historian Benj Edwards noted in 2010, a close associate of Segale's confirmed that he wasn't very tall, and wore suspenders rather than overalls.

Another friend of Segale's commented on that story: "My direct understanding and perception is that Mario Segale doesn't mind at all the fact that his name inspired such an iconic character, and that he shows humble pride in that fact in front of his grandchildren and close-knit adult circles."

It was coincidence that linked him to Super Mario, and Segale preferred to view it as nothing more — even after the company that rented warehouse space from him later adopted the Super Mario character as its mascot.

"You might say I'm still waiting for my royalty checks," Segale said in 1993, according to The Seattle Times.

It all stemmed from Nintendo's famed game designer Shigeru Miyamoto, who had created the central characters for Donkey Kongbut didn't have strong names for them. The lead character was simply called Jumpman; his girlfriend was Lady. As Kotaku reports, "Nintendo wanted proper names for the characters, so they named the hero after their landlord and the lady Pauline after a Nintendo of America employee's wife."

The Mario character went on to become a franchise, appearing in dozens of games, from duck hunting to car racing and tennis.

Segale kept a very low profile, only rarely speaking to the media. He was born on April 30, 1934, in Seattle, the only child of Louis and Rina Segale, who are described in their son's obituary as first-generation Italian immigrant farmers.

Mario Segale was clearly a shrewd businessman, working alongside his wife, Donna, and their four children. He sold his heavy construction company for $60 million in 1998, collecting a final profit on the business he started just after graduating from high school. Several years later, he sold the land where the Emerald Downs casino and racetrack had been built in Auburn, Wash., for $73.6 million. He was also a major political donor, particularly to the Democratic Party, as the Auburn Reporter notes.

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Spotify starts testing its Apple Watch app

Posted: 02 Nov 2018 07:53 AM PDT

Spotify is now testing an official Apple Watch app. Beta testers of the Spotify iOS app have started gaining access to the app, and the first version appears to be limited to just controlling playback for now. It's not clear if Spotify plans to add the much-needed offline support so Premium subscribers can sync songs to an Apple Watch and use it without an iPhone nearby.

Still, a Spotify Apple Watch app is long overdue. Spotify has been working closely with the developer of the unofficial Snowy app that brought offline Spotify playback to the Apple Watch. Snowy developer Andrew Chang revealed last year that Spotify had hired him to create a companion app using the company's iOS SDK. This is now the first sign of that app emerging.

Over the past year or so, a number of high profile apps have disappeared from the Apple Watch. Google and Amazon both killed their Apple Watch apps, and Instagram and Twitter were axed too. An official Spotify app for Apple Watch is key for Apple's smartwatch. We've reached out to Spotify to comment on when this will be generally available, and we'll update you accordingly.

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