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Saturday, March 30, 2019

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Technology - Google News


AirPower Was Likely Doomed by Electromagnetic Interference - Thurrott.com

Posted: 30 Mar 2019 07:18 AM PDT

iFixIt is offering up what it calls an "informed guess" about Apple's abrupt AirPower cancelation. The product most likely couldn't meet stringent US and EU interference regulations because Apple amped up the power too much and couldn't control the signals the device was giving off.

The organization makes a compelling case. Where existing wireless chargers require the user to adjust a phone or other device until you find the "sweet spot" for charging, Apple was trying to create a large charging surface that worked equally well everywhere. This would allow AirPower to charge multiple devices at once, from any place on the charging mat.

Apple likely succeeded at creating such a product. The problem, of course, is that it gave off too much electronic interference, which is both illegal and could have serious health implications. For example, it could stop a pacemaker.

Many were surprised by how suddenly and unexpectedly Apple killed AirPower. But that actually makes sense, too, iFixIt explains.

"What always happens is you get it functional first," William Lumpkins, VP of engineering for O & S Services told the organizaiton. "No one looks at [electromagnetic interference] until the end [of the development process." It's quite likely that AirPower wasn't even close to the regulatory requirements for such devices.

As iFixIt notes, many rumors pointed to AirPower running too hot. That, too, makes sense.

"Overheating means they're putting too much current into it, which means they're trying to up the power level," Lumpkins continues. "My guess is they're trying to pump out so much of a field, which is getting it to overheat."

Put simply, what Apple wanted to do was possible. It was just illegal and dangerous. And this explains Apple's statement in a way as well.

"We've concluded AirPower will not achieve our high standards," the Apple statement read, in part. Apple's high standards required that AirPower not have one to three wireless charging "sweet spots." Instead, what Apple wanted was for AirPower to charge multiple devices, no matter where they were placed on the mat. I assume work towards this elusive goal continues. But that Apple realized it would be impossible to deliver on what it promised in a reasonable timeframe.

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SEGA Genesis Mini Release Date, Price and Initial Games Lineup Revealed - IGN

Posted: 30 Mar 2019 05:30 AM PDT

A man with a flying gun or a gun with a flying man?

Sega has announced that the Genesis Mini and Mega Drive Mini will be released September 19, 2019, containing 40 classic games including Sonic the Hedgehog, Ecco the Dolphin and Castlevania: Bloodlines. It will be priced at $79.99 USD/£69.99/€79.99/ $139.95 AUD.

The unit is approximately 55% of the size of the original Model 1 Genesis or Mega Drive, and comes with two replica three-button USB controllers, a USB to Micro-B power cable and an HDMI cable.

genesismini_glam

Sega also revealed that AtGames, the company behind 2017's poorly received Sega Genesis Flashback, is no longer involved in its production. Instead, longtime collaborator M2 is handling the ports, having previously delivered high-quality conversions for the SEGA AGES series and SEGA 3D Classics Collection.

The following 10 games were unveiled for the North American and European editions, with more to be announced over the coming months.

  • Sonic the Hedgehog
  • Ecco the Dolphin
  • Castlevania: Bloodlines
  • Space Harrier 2
  • Shining Force
  • Dr. Robotnik's Mean Bean Machine
  • ToeJam & Earl
  • Comix Zone
  • Altered Beast
  • Gunstar Heroes

The Japanese version was on display today at the annual Sega Fes event in Tokyo. It will feature a different lineup of games and include replicas of the smaller six-button controller.

Exit Theatre Mode

The Mega Drive first launched in Japan in October 1988, followed by a North American release as the Genesis in August 1989. The console reached Europe and other territories in November 1990 under its original name. Each region had slight color and decal variations, which are faithfully replicated in the different versions of the North American, European and Japanese miniature consoles.

The miniaturized console was first revealed in April 2018 at Sega Fes in Tokyo. It was delayed into 2019 in order to improve the quality after parting ways with AtGames.

For more information, check out the newly opened website at megadrivemini.sega.com.

Daniel Robson is Chief Editor of IGN Japan. His Mega Drive was his closest childhood friend. Find him on Twitter at @NoMoreDaniels.

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Valve teases their virtual reality headset, the Valve Index - Rock Paper Shotgun

Posted: 30 Mar 2019 04:00 AM PDT

A website has appeared for the Valve Index, a new virtual reality headset from (obviously) Valve. This is where I'm supposed to tell you more about it, but alas, I cannot, because the webpage simply reads "Upgrade your experience. May 2019." What will happen when May rolls around? I do not know. What exactly is this experience upgrade they're talking about? Your guess is as good as mine! Can I put a third thing here, as article rhythm dictates I should? No, because that's literally all the website says.

Valve have been involved in the VR industry for a while, including their partnership with HTC on the Vive, and their apparent work on three full VR games. No news on those, of course, just the cryptic May 2019 date, which could be when we'll get more info about the whole affair or could be when it'll launch proper. Who knows!

More burning questions abound, like, will it support Cybershoes, the heelies of the VR world that let you whoosh around virtual space by frantically pawing at the floor with your feet?

And, isn't the Index is a bit of a non-name though? Not sure that long lists of book subjects or price values are exactly what you want to evoke when you're selling is essentially a magic box that sticks to your face to trick your brain into thinking you're in just about any fantasy world imaginable.

Still. Valve. VR. Something happening in May. Hopefully it'll all go a bit better than Artifact seems to have.

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