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Monday, October 26, 2020

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Technology - Google News


iPhone 12 drop test confirms the new screen helps durability, to an extent - Engadget

Posted: 26 Oct 2020 07:29 AM PDT

Apple iPhone 12 and 12 Pro drop test from Allstate
Allstate Protection Plans

Apple made much ado over the iPhone 12's more resilient Ceramic Shield screen, but does it really help? The answer is apparently yes, although you probably won't want to depend on it too heavily. Allstate Protection Plans has conducted drop tests that show the iPhone 12 family's improved display surface helped it withstand a six-foot drop to the sidewalk "significantly" better than the iPhone 11 and Galaxy S20 lineups, but with some visible damage. The standard iPhone 12 was relatively safe with small cracks and scuffs at the edges, while the slightly heavier 12 Pro had a crack down its lower half.

The flatter design might also help both devices if they land back-first, Allstate said. The base iPhone 12's rear glass was "virtually unscathed" during the sidewalk test. The 12 Pro's glass shattered (including for the wide-angle camera), unfortunately, but it was "not catastrophic."

A drop on the side produced scuffs and sharp edges for both iPhones, but nothing else.

This is a not-so-subtle bid to drive Allstate's phone protection plan sales. However, it also shows that Apple's mix of glass and nano-sized ceramic crystals only goes so far. It might save you from rushing to repair your phone the same day, but it won't keep your phone looking pristine after a tumble.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. If you buy something through one of these links, we may earn an affiliate commission.

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The OnePlus Nord N100 is the cheapest OnePlus phone in a long while - TechRadar

Posted: 26 Oct 2020 06:03 AM PDT

We were expecting a OnePlus Nord Lite at some point, to follow up the OnePlus Nord, and it's been announced - sort of. 

Meet the OnePlus Nord N10 5G, and Nord N100, two new affordable phones unveiled by the brand looking to hit some new price points and entice new buyers.

These handsets bring some pretty impressive specs considering the cost - the N10 5G has a display and camera that sound great for its cost, and the N100 sounds like a veritable battery beast.

OnePlus Nord N10 5G

OnePlus Nord N10 5G

(Image credit: OnePlus)

Of the new duo, the OnePlus Nord N10 5G is perhaps the most closely related to the Nord with quite a few impressive features for its price. It's available for £329 (roughly $430, AU$600) - we'll update this article when global pricing is unveiled.

The phone has a 6.49-inch display with a 90Hz refresh rate and FHD+ resolution, and that refresh speed particularly is impressive for a low-cost phone, but you'd have to wonder what's been removed to achieve that spec for this price point.

The chipset used is a Snapdragon 690, a good processor for the price, and it's paired with 6GB RAM and 128GB storage. 

The battery is 4,300mAh, smaller than the N100 (as you'll see in a moment), but the 30W charging should allow you to power up the battery really quickly. As the name suggests, there's also 5G compatibility (although OnePlus has confirmed to TechRadar it's only the widely-used sub-6 band, not the mmWave that's used for hyper-speeds in some parts of the world).

When it comes to the camera there are  64MP main snapper joined by ultra-wide, macro and monochrome extras, though the resolutions of the sensors haven't been detailed. There's a 16MP front-facing camera too, for selfie work, but we've not heard of any interesting additional features there.

OnePlus Nord N100

OnePlus Nord N100

(Image credit: OnePlus)

Then there's the OnePlus Nord N100, a handset seemingly destined for our round-up of the best cheap phones. It has a low price of £179 in the UK (which converts to about $230, AU$330) - that's the cheapest phone OnePlus has put out in a long time.

The Nord N100 has a 6.52-inch screen - the resolution and refresh rate haven't been detailed, but we'd guess they were HD and 60Hz respectively. It's broken up by a 'punch-hole' cut-out in the top left.

The chipset here is the Snapdragon 460, which won't return incredible processing powers but it'll likely be good for the price point. There's also 4GB RAM and 64GB ROM - no 5G by the sounds of it.

Perhaps the biggest selling point here is the 5,000mAh battery and, depending on the phone's display specs (that have yet to be detailed) it could power the handset for two whole days of use. 

Charging is 18W which is okay - these specs sound a lot like the Moto G8 Power Lite, which has a similar price too.

There's a 13MP main camera joined by a bokeh and macro camera on the rear, but they, like the selfie camera, have unspecified resolutions.

We need to know a lot more about these phones before we can say they sound truly exciting - we're waiting on more info from OnePlus at the moment and we'll make sure to get full reviews on both as soon as possible. 

The Nord N100 goes on sale on November 10, whereas the Nord N10 5G will be available later in November, so both are coming pretty soon. There's no news on US availability, though unlike for the original Nord, it does sound like the handsets will go on sale there eventually.

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Facebook launches cloud games but says Apple won't allow it on iOS - CNBC

Posted: 26 Oct 2020 05:00 AM PDT

Facebook founder Mark Zuckerberg speaks at Georgetown University in a 'Conversation on Free Expression" in Washington, DC on October 17, 2019.
Andrew Caballero-Reynolds | AFP | Getty Images

Facebook announced on Monday the launch of cloud gaming on its desktop website and Android app but said it's unable to bring the games to iOS due to Apple's "arbitrary" policies.

Facebook's web and Android users can try free-to-play games in seconds without leaving the social network. Users play a game that's streamed from Facebook's data centers without having to first download the game onto their devices. The idea is similar to services offered by Microsoft and Google, but without the console-quality games offered by those services.

The exclusion of Apple devices from Facebook cloud gaming is the latest shot fired in a long-running feud between the companies

The war of words dates to a comment by Apple CEO Tim Cook in March 2018, criticizing the social network's handling of user privacy after the Cambridge Analytica scandal that resulted in the data of 87 million Facebook users being improperly accessed.

Since then, the companies have continued to duke it out, with Facebook recently calling into question Apple's App Store policies as Washington lawmakers and regulators look into probes and hold antitrust hearings involving Big Tech, including the iPhone maker. 

Apple's guidelines, which the company uses to determine which apps it approves or rejects, doesn't allow applications that act like third-party app stores. It prohibits apps that distribute software as the "main purpose" of the app and bars code that is offered "in a store or store-like interface."

Last month, Apple adjusted its guidelines around gaming services, saying that apps could offer a subscription to multiple games, but each game needs to be approved by Apple and offered in its own app.

Facebook could bring cloud gaming to iOS if it enables the new product on the mobile web version of its service, but the company wants users to go to its apps instead, said Jason Rubin, Facebook's vice president of special gaming initiatives. 

"We don't want people going to web Facebook 20 times a day. We have a great app," Rubin said. "We would have to use Apple's technology and browser on iOS, and that isn't optimized to the benefit of cloud games."

Facebook cloud gaming on iOS would allow iPhone and iPad users to find out what games their friends are playing, see lists that show top games on Facebook or play games with Facebook-unique features, Rubin said. 

"In many ways, consumers are being hampered," Rubin said. 

Apple allows software developers to bring cloud games to iOS by submitting each game to the App Store as an individual app, Apple told CNBC. Developers can also deliver cloud gaming via the Safari browser, Apple said. Apple has continued to engage with Facebook to provide them with helpful feedback on how to get their apps to comply with the iOS App Store's guidelines, Apple said.

Rubin responded on Twitter to Apple's claims after this story ran.

"Apple claimed to offer us 'helpful feedback' in this story," Rubin said. "Responding to multiple requests for approval of our iOS cloud concepts with ''this fails under policy' is better than the radio silence we have experienced at times in the past, but that's hardly 'helpful feedback,'" he said.

The official Facebook Gaming account also took a jab at Apple on Twitter: "You'll just need the Facebook app on Android. iOS won't work for now. Because, Apple (sigh.)."

Facebook's strategy vs. Google, Amazon and Microsoft

The games are not console quality or even on a par with cloud-gaming subscription services like Google Stadia, Amazon Luna or Microsoft's xCloud. They're versions of mobile games you can already download on a phone or tablet. They include titles like "Asphalt 9: Legends," which is a 3D racer, and "PGA TOUR Golf Shootout," a 3D golfing game. Users will be able to play the free games using their touchscreens or mouse and keyboards.

"We think this will expand very quickly because we're not charging up front and you don't need to have a controller," Rubin said. 

Facebook's launch of cloud gaming comes less than a year after it spent a reported $78 million to acquire PlayGiga, a Spanish cloud-gaming start-up. An estimated 380 million monthly users already play simple HTML5 games on Facebook, but these cloud games will bolster the quality of the social network's gaming catalog. 

Cloud games should provide Facebook a two-fold benefit. Better games could drive more users to spend more time on Facebook, increasing the company's average revenue per user — a key metric in the company's quarterly earnings results.

Additionally, developers who add their games to Facebook will be able to advertise playable demos of those games. This allows developers to promote their games to a huge audience, allows users to play full games within advertisements and creates yet another ad product for Facebook, which relies on advertising for more than 98% of its revenue. 

"With this new format, we can now support interactive demos from a game's native code, blurring the line between games and ads," the company said in a blog post. 

Facebook will also make some money from in-game purchases. When Facebook users make a micro-purchase through a cloud game, 30% of revenue will go to Facebook and 70% will go to the game developers. For purchases made on Android, Facebook will not take a cut and instead its 30% will go to Google. 

"We would be willing to give the 30% to Apple, that is not what's holding us up," Rubin said. "What's holding us up is we're not allowed to do the things that we're doing on Android."

Facebook cloud gaming will begin rolling out this week to users in California, Texas, Massachusetts, New York, New Jersey, Connecticut, Rhode Island, Delaware, Pennsylvania, Maryland, Virginia, West Virginia and Washington D.C. — all regions located near a Facebook data center, Rubin said. The company hopes to expand availability in the coming months.

--CNBC's Kif Leswing contributed to this report.

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