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Sunday, April 15, 2018

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Technology - Google News


Nintendo's new multi-screen patent isn't just crazy—it might already hide in Switch

Posted: 14 Apr 2018 03:18 PM PDT

Anybody familiar with Nintendo's hardware history knows better than to expect the company to rest on its laurels. Sure enough, as the company's Switch continues racking up sales, a hint at its next portable system has already arisen in the form of a patent application that is too bonkers to ignore.

Patent applications, after all, can be filed without a company ever intending to make the product, and Nintendo has a history of these—including misleading patents that gave us an incorrect impression of how the Switch might eventually turn out. Take this week's newly published patent, first found by Digital Trends, with a few grains of salt—but we'll forgive you if you start believing that this tracked, multi-touch, multi-screen console might ever exist.

The above gallery reveals how this "game system" would stand out thanks to its "plurality of display units in combination with a high degree of freedom." The April 2017 patent application describes a few situations in which touchscreen systems—which look a lot like a Switch with no attached Joy-Cons, or perhaps average smartphones or tablets—calibrate with each other to combine their displays as a single, unified game screen. We see a few multi-screen orientations, including screen pairs that touch, screen pairs that don't touch, and larger groups of three or four screens with similarly unified displays.

Two of the patent application's pieces of art show an even crazier concept: real-time recognition of any panels' Z-axis orientation. One example shows a bowling ball rolling down one screen, towards another screen's bowling pins, thanks to the angle at which the first panel is held. Another example shows an image unfolding correctly across three panels held at varying angles.

The patent's language makes clear that Nintendo assigns no limit of screens and hardware to this multi-screen concept. That's because each system, according to Nintendo, would include specific processing instructions and beacon hardware to daisy chain along with compatible siblings.

Nintendo hints at multiple options for pairing separate displays. One would have players line up any two panels and swipe their screens in a single, smooth line, which would then define the paired systems' specific orientation. However, the patent doesn't explain whether or how these systems might lock together either magnetically or with a Joy-Con-like slot—and swiping across two screens that way might disturb their physical orientation. Thus, the patent's other description of a real-time system that wirelessly transmits coordinates and calculates vectors seems like a more likely solution, should this concept ever exist as real hardware. (Plus, the latter implementation seems necessary for the sake of systems whose panels aren't touching, as shown in the gallery.)

The patent accounts for the times that systems aren't touching in various ways. In some cases, invisible geometry will be drawn in the precisely measured space between two systems (like in the art above that shows an Arkanoid-style game adjusting based on how far two systems are spread from each other). In other cases, separate systems will stay frozen in default orientations in each player's hand, and these must be combined in a certain pattern to solve a puzzle.

Nintendo's art primarily shows fingers being used to control these games, but the patent's language includes explicit mention of a possible camera-and-microphone addition for input, along with "an external operation apparatus."

Hidden in the Switch?

The patent's language otherwise explains exactly how games will be processed, which files will be stored and booted on each local device, and what kind of data, including save files, is transferred between systems during a game's operation. That shouldn't be considered a hint at this device ever reaching the market, but it also doesn't dispel the possibility that the existing Nintendo Switch could replicate this patent's features. The console's Broadcom wireless comms chip includes Bluetooth 4.1 support, which might suffice in terms of data throughput and multi-device compatibility.

Still, we believe its mention of beacon-like sensing will require some sort of add-on device, if not an entirely new system. (It's also hard to imagine Nintendo waiting this long to announce patented features hiding in released hardware).

This Nintendo Labo "Toy-Con Garage" video includes a moment that looks a lot like what Nintendo has patented. Fast forward to 1:24 to see it.)
Considering that Nintendo Labo will ship next week with some interesting multi-Switch ideas—including a "Toy-Con Garage" concept (see above) that has two Switches and two Joy-Cons talk to each other for a multi-screen mini-game—it's clear that Nintendo is still charmed by connected screens in the same room. But everything from GBA Link Cables to Nintendo DSes to Wii Us only toyed with the idea of separate screens being combined in basic ideas. This patent clearly goes one bigger with something we'll affectionately dub the Nintendo MS (Many Screens) for however long this patent hovers as a compelling possibility, as opposed to a reality or ruled-out vaporware.

Listing image by USPTO

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Google accidentally reveals Android P might have iPhone X-like gestures

Posted: 14 Apr 2018 10:35 AM PDT

Google is testing a new navigation bar for Android P that looks similar to Apple's new gesture and UI on the iPhone X. Google accidentally revealed the new navigation bar in an Android developers blog post (cached copy), and the company removed a screenshot it posted of it in action. The new navigation bar no longer includes a multitasking button, and the center home button looks far smaller and pill-shaped.

9to5Google reports that Google is testing a new navigation bar that's similar to the iPhone X, with a swipe up gesture that reveals the multitasking UI. It's not clear if the pill-like button, that looks similar to the one found on a leaked Moto X5 image, still works as a button, or is simply an identifier to swipe up for home like the iPhone X. Google appears to still be including its back button control too, although 9to5Google reports that this only appears in the context when a back button is required.

Google is only testing this navigation bar right now, and the company has previously tested other navigation bar changes in past Android versions without ever shipping them. Still, Google is fully supporting screen notches like the iPhone X or Essential Phone with its Android P update, and a new gesture-powered navigation bar would certainly make it easier for Android developers to make better use of bezel-less displays. We're expecting to hear a lot more about Android P at Google's I/O developer conference next month.

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Apple considering third-party Apple Watch face support, watchOS beta code reveals

Posted: 15 Apr 2018 02:03 AM PDT

 A line of code unearthed in Apple's latest watchOS 4.3.1 beta release suggests a future version of the operating system will allow third-party developers to deploy customizable watch faces, a feature for which many users have pined since Apple Watch debuted in 2015.


A log message buried in the first watchOS 4.3.1 beta, issued to developers earlier this month, and discovered by 9to5Mac hints at potential third-party integration with Apple's NanoTimeKit. The private framework is responsible for a number of assets traditionally left inaccessible to developers, including access to watch face configurations beyond complications.

The new beta includes a NanoTimeKit developer tools server for watch face customization that, in its current state, appears designed to communicate with Xcode. For now, the server is inactive, meaning third parties are unable to tap into the framework, but that might change in a future version of watchOS.

Accompanying the developer tools server is a log message that reads, "This is where the 3rd party face config bundle generation would happen."

While the toolset is inaccessible, its inclusion in watchOS 4.3.1 suggests Apple is at least considering opening that section of NanoTimeKit to outside app makers.

Whether a full-featured watch face customization toolset will ship to developers in a future version of watchOS, perhaps watchOS 5, remains unknown.

Such integration would be a first for Apple, a company known to keep major user-facing features under lock and key. Much like iOS, Apple is loath to allow user or developer access to key watchOS user interface assets like watch faces. Consumers have at times decried the strategy, but Apple's strict policy helps maintain a consistent, secure and bug-free user experience across its mobile device lineup.

Apple's stringent guidelines have not dissuaded attempts to install custom watch faces on the wearable. Shortly after the first-generation Apple Watch launched in 2015, a developer was able to roll his own watch face source code compatible with the then-new watchOS 2.

To satisfy calls for comprehensive personalization options, Apple routinely delivers new built-in watch face options with each watchOS iteration. Ranging from analog-style utility faces to fun animated faces featuring Disney characters like Mickey and Minnie Mouse, the designs incorporate customizable colors, third-party complications and more.

Most recently, watchOS 4 in 2017 introduced a powerful Siri watch face that taps into Apple's artificial intelligence technology, a kaleidoscope design with Photos integration and new Toy Story character options.

Apple is expected to unveil a next-generation watchOS 5 at its Worldwide Developers Conference in June. </span>

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