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Tuesday, February 4, 2020

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Technology - Google News


Nvidia’s GeForce Now leaves beta, challenges Google Stadia at $5 a month - The Verge

Posted: 04 Feb 2020 08:30 AM PST

For the past eight years, Nvidia has been building graphics cards that can stream games over the internet — effectively putting some of the power of a gaming PC inside your less potent Windows laptop, MacBook, or phone. Today, the company's finally ready to let North America and Europe sign up to pay for its GeForce Now service, starting at $5 a month, while also offering unlimited one-hour free trials that don't even require a credit card.

The idea might sound familiar if you've heard of Google's Stadia service, Sony's PlayStation Now, Microsoft's upcoming xCloud, or even Nvidia's GeForce Now. (It's been in beta for years and years, and also had a false start.) Each service operates on the same basic principle: delivering games much the same way you can stream a YouTube or Netflix video right now.

Unlike Google, Sony, and Microsoft's offerings, Nvidia has a very different pitch. It's your existing library of PC games that you can now play anywhere, instead of having to buy new games and / or subscribe to a Netflix-like catalog. Nvidia supports Steam, the Epic Games Store, Battle.net, and Uplay, and it runs instances of each for you in the cloud. You can log into your accounts, download many of your existing purchases near-instantly to your cloud desktop, sync your old save games, and pick up where you left off in a couple of minutes at most — no patches necessary.

I've been testing out GeForce Now (GFN) on and off for a number of years now, and it's my favorite cloud gaming service because I can keep playing the games I've already been playing on my gaming PC on a weak Windows laptop, MacBook, Shield TV set-top, or Android phone instead. (There's no iPhone or iPad support planned, but Nvidia says it'll bring a WebRTC version to Chromebooks towards the end of Q1, which potentially opens the door to web browsers, too.) While the streaming quality isn't quite as good at Stadia at its best and I wouldn't recommend it for competitive gaming, I did beat Genichiro in the brutal Sekiro: Shadows Must Die over a GeForce Now connection.

The primary catch is that you need an excellent internet connection, a capable Wi-Fi router or Ethernet cable, and you must live somewhere that isn't too far away from Nvidia's servers to begin with. The company says its nine data centers in North America and six in Europe can reach 80 percent of broadband homes within 20 milliseconds — speedy enough for games to feel like they're not lagging behind your button press — and it claims it's achieving 10ms round-trip latency with its partners in Tokyo, (SoftBank), Seoul (LG U+), and Moscow (GFN.ru), some of which are still in testing. Nvidia's talking to carriers in the US, too, but there's nothing to announce yet.

Either way, you'll need a 15 Mbps connection or better, 30 Mbps for 1080p60 streaming, and 50 Mbps is what Nvidia suggests for the best experience. (There's no 4K or 1080p120 options yet.)

And though you can bring your own games, you can't bring all of them. While Nvidia has a substantial list of hundreds of titles, including huge multiplayer hits like Fortnite, DOTA 2, Overwatch, PUBG, Destiny 2, and Rainbow Six Siege, it's also conspicuously missing games from Capcom, EA, Konami, Remedy, Rockstar, and Square Enix, even though all but one of those publishers (EA) participated during the beta period. That means no Grand Theft Auto V, Monster Hunter World, or Red Dead Redemption 2, all of which regularly appear in the top ten most-played games on Steam.

While Nvidia is also taking this moment to upgrade its cloud gaming servers with ray-tracing-capable RTX Server graphics cards so you can now play a ray-traced game even on your Android phone, it's a shame that flagship RTX games Control, Shadow of the Tomb Raider, and Final Fantasy XV are missing from the launch lineup. "We're going to charge 0 percent of their sales, we're making it easy for them to say yes... but some [publishers] are taking a wait-and-see attitude," Nvidia GeForce Now boss Phil Eisler tells The Verge.

It's also worth noting that there are over 1,000 games that Nvidia supports but doesn't cache locally in its server farms, meaning you'll need to "download" them to Nvidia's servers each time you play.

Catch number three: you can't play whenever you want for as long as you'd necessarily like. You can play an hour at a time for free, but you might have to sit on a waitlist; if you're paying $5 a month for the "Founder's" plan, you get priority access and can play for six hours at a stretch. That seems like more than plenty for me, and Nvidia will alert you well in advance so you can wrap up a session, but it's something to keep in mind.

Lastly, you should know that Nvidia's $5-a-month "Founder's" plan is a limited availability deal to reward early adopters, and it's not clear what the final price might be like. Nvidia says it's doubled the capacity of GeForce Now as part of this launch, and it should be able to support over 600,000 players now, but it doesn't want to overcrowd them, so it'll be cutting off access to "$60 for a year + 3 free months" deal once it hits a certain capacity.

But the nice part is that you don't have to take my word. Unlike the current state of Google Stadia, you won't have to invest in $130 worth of hardware just to try out a glorified beta, then buy your games again, wondering when Google's free tier might arrive. You can sign up to try Nvidia's free tier right now, try it with games you already own for an hour at a time, and see if it works for you.

Nvidia's updated website wasn't live at the time we prepped this story, but you should be able to find the apps either here or here.

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Sony Film Unit Posts $51M Quarterly Profit, Down 50 Percent - Hollywood Reporter

Posted: 03 Feb 2020 10:12 PM PST

Overall revenue at Sony Corp. was up 3 percent at $22.6 billion, while operating profit was down 20 percent at $2.76 billion. Net profit for the October-to-December quarter was down 46 percent to $2.1 billion.

Sony's film unit recorded a $51 million (6.2 billion yen) profit for the October-to-December quarter, down from $107 million in the same quarter the previous year. Sales for the division were down 12 percent to $2.17 billion.

Jumanji: The Next Level, which earned more than $750 million globally, contributed to profits, though its December release dates means around a third of that will be included in the current quarter's figures. Charlie's Angels severely underperformed, taking just over $70 million at the global box office, hitting the division's bottom line.

The surprise success of Venom, which took more than $855 million worldwide, boosted results for the same period the previous year.

For television, higher licensing revenue for season 3 of The Crown was offset by an increase in production costs for new U.S. network shows. 

Sony left its full-year profit forecast at the pictures division unchanged at ¥70 billion, $643 million at current exchange rates. 

Overall revenue at Sony Corp. was up 3 percent at $22.6 billion, while operating profit was down 20 percent at $2.76 billion. Net profit for the October-to-December quarter was down 46 percent to $2.1 billion.

Foreign exchange rates negatively impacted most segments. 

PlayStation 4 console sales dropped from 8.1 million in the same quarter in 2018 to 6.1 million, while software sales fell slightly to 81 million units. This dragged down sales at the game division by 20 percent to $5.8 billion and profits down to $491 million.  

Sales at the music division were up slightly at $2 billion, but profit fell sharply due to the gain in the same period of the previous year from the consolidation of its stake in EMI Music Publishing. Best selling artists included Harry Styles, TOOL and Celine Dion.

The electronics division saw a fall in sales of 9 percent to $5.97 billion on lower television and mobile phone sales, but a growth in profit to $74 million thanks to lower costs at its mobile phone operations. 

The imaging and sensor business, which makes semiconductors for smartphones and other devices, continued to be a bright spot for Sony, registering sales up 29 percent to $2.7 billion and profits up sharply to $690 million.

Activist investor Daniel Loeb is once again putting pressure on Sony Corp. to  spin off its entertainment and semiconductor businesses, despite the rise in Sony's share price over the last year.

Sony stock was up slightly at ¥7,700 ($70.82) in Tokyo trading late on Tuesday afternoon, before the earnings announcement. It is up more than 50 percent on this time last year. 

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