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The Windows 11 app store is already more useful after just a week - The Verge Posted: 05 Jul 2021 02:51 AM PDT Microsoft's dysfunctional app store for Windows, the Microsoft Store, is finally improving under Windows 11. While there's a UI overhaul and some speed improvements, the key change is allowing more apps into the store. In just the past week alone, some popular apps have started to appear in the Microsoft Store on Windows 11, making it more useful than before. OBS Studio, Zoom, Canva, WinZip, and Adobe Acrobat Reader have all made their way to the Microsoft Store in the past week, alongside Microsoft Edge browser extensions. These early additions, during a beta period for Windows 11, are a promising start. The Microsoft Store is changing on Windows 11, and eventually Windows 10, to include any traditional desktop apps. Microsoft previously restricted developers to its Universal Windows Apps, before then allowing some desktop apps that were packaged to use its store for updates. Now any app can be part of the store, a move that aligns with the Windows Package Manager Microsoft released last year. Microsoft's Windows Package Manager quickly became better than the Windows store in less than 24 hours, offering apps like Zoom and WinRAR that were missing from the main store. The package manager has been growing steadily over the past year, and now includes Discord, Google Chrome, Firefox, and many other popular apps. There's even a great third-party web interface you can use with it. The Microsoft Store is essentially now a frontend for the Windows Package Manager and the WinGet command that's used to install apps from Microsoft's repository. That should mean we'll see even more apps appear in the store in the coming weeks. Mozilla, for example, has hinted that Firefox will be available soon. We may even eventually see rival app stores in the Microsoft Store, like Steam or the Epic Games Store. Windows chief Panos Panay said the company is open to having Steam or the Epic Games Store in the Microsoft Store, and it would likely work as a way to link out to apps and games available elsewhere. Part of the new store's appeal for developers is allowing apps with their own update systems, but also a change by Microsoft to let developers keep 100 percent of the revenue from apps if they use alternative payment platforms. This change doesn't apply to games, however. It will take some time until we see just how well Microsoft's reduced cut of game revenues, from 30 to 12 percent starting on August 1st, will impact the store. While these new app additions are useful, there's still much work to be done. The store is full of junk apps, with many fake apps, guides, and crapware still showing up in search results. It's going to take Microsoft some time to clean this part of the store up, particularly because developers have abandoned the Microsoft Store for so long that many of these junk apps are now in the top free apps section. Either way, the Microsoft Store is definitely heading in the right direction, after a decade of being largely ignored. If it can get to the point of having every useful and popular app listed, then that's a great improvement for Windows users who will no longer have to search around the web to find a trusted installer for their favorite apps. |
Posted: 05 Jul 2021 02:30 AM PDT Advertisers have begun shifting their spending patterns in the months since Apple Inc. began requiring apps to gain iPhone and iPad users' permission to track them. After the tracking change took effect in April, many users of Apple's iOS operating system have received a high volume of prompts from apps asking permission to track them—requests that most have declined. Less than 33% of iOS users opt in to tracking, according to ad-measurement firm Branch Metrics Inc. As a result, the prices for mobile ads directed at iOS users have fallen, while ad prices have risen for advertisers seeking to target Android users. Those shifts come after many in the digital-ad industry warned that Apple's changes, which the tech giant framed as part of a broader user-privacy crackdown, would limit advertisers' access to data about consumers and hurt their business. Digital advertisers say they have lost much of the granular data that made mobile ads on iOS devices effective and justified their prices. In recent months, ad-buyers have deployed their iOS ad spending in much less targeted ways than were previously possible, marketers and ad-tech companies say. The shortage of user data to fuel Facebook Inc.'s suite of powerful ad-targeting tools reduces their effectiveness and appeal among some advertisers, ad agencies say. Apple, for its part, sells ads only in a handful of its own apps and doesn't take a cut of ad revenue in third-party iOS apps. While advertisers have shifted their spending habits across the ad products of Apple's large rivals Facebook and Google—which depend much more heavily on ad revenue—it isn't clear yet how the change has affected overall spending across the digital-ad giants. SHARE YOUR THOUGHTSHave you opted out of being tracked when iOS apps ask your permission? Why or why not? Join the conversation below. The effects of Apple's change were slow to appear in marketers' data after the company mandated compliance with its new tracking rules in April. The delay was in part because users wouldn't see the prompts until they upgraded their devices to a recent version of Apple's operating system. As of June 22, more than 70% of iOS devices had been upgraded to a version that requires the tracking prompt, according to Branch Metrics, allowing advertisers to begin assessing the impact. As more of that information has emerged, advertisers have adjusted their buying strategies. Spending on iOS mobile advertising has fallen by about one-third between June 1 and July 1, according to ad-measurement firm Tenjin Inc. Android spending rose 10% over the same period, Tenjin said. An Apple spokesman declined to comment. Digital-ad agency Tinuiti Inc. has seen a similar pattern in its clients' spending, research director Andy Taylor said. When iOS users opted out of tracking, Tinuiti advertisers couldn't bid on them, he said. That dearth of iOS users drove up demand—and ad prices—for Android users. About 72.8% of smartphones world-wide use the Android operating system, and about 26.4% use iOS, according to Statcounter. Tinuiti's Facebook clients went from year-over-year spend growth of 46% for Android users in May to 64% in June. The clients' iOS spending saw a corresponding slowdown, from 42% growth in May to 25% in June. Android ad prices are now about 30% higher than ad prices for iOS users, Mr. Taylor said. Tinuiti clients' overall spending on Facebook increased—Android users gained a greater share of it, Mr. Taylor said. Apple's hardware, software and services work so harmoniously that it is often called a "walled garden." The idea is central to recent antitrust scrutiny and the Epic vs. Apple case. WSJ's Joanna Stern went to a real walled garden to explain it all. Photo illustration: Adele Morgan/The Wall Street Journal The Wall Street Journal Interactive Edition When iOS users opt out of tracking, it restricts the flow of data Facebook gets from apps to build user profiles. Those profiles allow Facebook's advertisers to target their ads efficiently, both for ads in Facebook's own apps and in third-party apps. Tinuiti said it saw an even steeper slide in spending for Facebook's Audience Network tool, which lets advertisers buy ads in non-Facebook apps using Facebook user data, where Tinuiti clients spend about 1% of their Facebook budgets. Tinuiti advertisers were allocating about 50% of their Audience Network spending to iOS users at the start of April. By the end of June, they were spending about 20% on iOS users, Mr. Taylor said. Advertisers have typically spent more per iOS user, seeing them as bigger spenders than Android users. Facebook has been among the most vocal critics of Apple's new tracker-blocking and warned in August 2020 that the change could lead it to shut down Audience Network. Facebook doesn't disclose the size of the Audience Network business within its nearly $70 billion digital-ad empire. Ad-tech consulting firm Jounce Media has estimated that Audience Network would bring in $3.4 billion in 2021. "Third-party data tends to be unreliable and not representative of our business," a Facebook spokesman said. "While we expect iOS 14.5 to be a headwind for the remainder of the year, the impact on our business will be manageable. What's most concerning is the impact to the smaller developers and businesses who rely on personalized advertising." Facebook Chief Executive Mark Zuckerberg said in March that "it's possible that we may even be in a stronger position" after Apple's change, particularly if it encourages "more businesses to conduct commerce on our platforms, by making it harder for them to basically use their data in order to find the customers that would want to use their products outside of our platforms." In many foreign countries, most Facebook users are Android users, according to a person familiar with the matter, so Facebook could benefit from higher Android ad prices. Many advertisers have also shifted their spending on Facebook's owned-and-operated apps—Instagram and its namesake social network, which form the core of its business, Mr. Taylor said. Spending to reach iOS users on Instagram and Facebook also slid since Apple's change, he said, but by less than on third-party apps. Since the switch, Facebook has significantly altered its Audience Network, which has relied heavily on device identifiers. The company told advertisers in an email last week that it was adding the capability to place contextual ads—which consider factors like time of day and the app's content—as a way to continue providing relevant ads when certain identifiers aren't available. "Showing contextual ads in addition to personalized ads is part of our efforts to help support publishers" amid Apple's change, the email said. Write to Patience Haggin at patience.haggin@wsj.com |
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